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[lldb] Fix RangeDataVector::CombineConsecutiveEntriesWithEqualData #127059
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| Original file line number | Diff line number | Diff line change |
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@@ -493,36 +493,27 @@ class RangeDataVector { | |
| #ifdef ASSERT_RANGEMAP_ARE_SORTED | ||
| assert(IsSorted()); | ||
| #endif | ||
| typename Collection::iterator pos; | ||
| typename Collection::iterator end; | ||
| typename Collection::iterator prev; | ||
| bool can_combine = false; | ||
| // First we determine if we can combine any of the Entry objects so we | ||
| // don't end up allocating and making a new collection for no reason | ||
| for (pos = m_entries.begin(), end = m_entries.end(), prev = end; pos != end; | ||
| prev = pos++) { | ||
| if (prev != end && prev->data == pos->data) { | ||
| can_combine = true; | ||
| break; | ||
| } | ||
| } | ||
| auto first_intersect = std::adjacent_find( | ||
| m_entries.begin(), m_entries.end(), [](const Entry &a, const Entry &b) { | ||
| return a.DoesAdjoinOrIntersect(b) && a.data == b.data; | ||
| }); | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. nit: an empty line before the if is in my opinion nicer to read
Collaborator
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. works for me. |
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| if (first_intersect == m_entries.end()) | ||
| return; | ||
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| // We can combine at least one entry, then we make a new collection and | ||
| // populate it accordingly, and then swap it into place. | ||
| if (can_combine) { | ||
| Collection minimal_ranges; | ||
| for (pos = m_entries.begin(), end = m_entries.end(), prev = end; | ||
| pos != end; prev = pos++) { | ||
| if (prev != end && prev->data == pos->data) | ||
| minimal_ranges.back().SetRangeEnd(pos->GetRangeEnd()); | ||
| else | ||
| minimal_ranges.push_back(*pos); | ||
| } | ||
| // Use the swap technique in case our new vector is much smaller. We must | ||
| // swap when using the STL because std::vector objects never release or | ||
| // reduce the memory once it has been allocated/reserved. | ||
| m_entries.swap(minimal_ranges); | ||
| // We can combine at least one entry. Make a new collection and populate it | ||
| // accordingly, and then swap it into place. | ||
| auto pos = std::next(first_intersect); | ||
| Collection minimal_ranges(m_entries.begin(), pos); | ||
| for (; pos != m_entries.end(); ++pos) { | ||
| Entry &back = minimal_ranges.back(); | ||
| if (back.DoesAdjoinOrIntersect(*pos) && back.data == pos->data) | ||
| back.SetRangeEnd(std::max(back.GetRangeEnd(), pos->GetRangeEnd())); | ||
| else | ||
| minimal_ranges.push_back(*pos); | ||
| } | ||
| m_entries.swap(minimal_ranges); | ||
| if (!m_entries.empty()) | ||
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| ComputeUpperBounds(0, m_entries.size()); | ||
| } | ||
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| void Clear() { m_entries.clear(); } | ||
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Is the equal check cheaper than the Intersect or Adjacency check? If so we should short circuit on equality before checking for an intersection
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Both of them are integer comparisons (in practice -- technically, this is a template so it could be whatever), so it really comes down to "which one is more likely to be false". I'm not sure about that, but I doubt this code is hot enough for it to matter. If we wanted to optimize this we could change the
DoesAdjoinOrIntersectcall tob.GetRangeBase() <= a.GetRangeEnd()(since the other check inside that function is guaranteed to be true due to sorting).