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43 changes: 21 additions & 22 deletions clang/lib/AST/ByteCode/Interp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -576,23 +576,14 @@ bool CheckConst(InterpState &S, CodePtr OpPC, const Pointer &Ptr) {
if (!Ptr.isConst() || Ptr.isMutable())
return true;

// The This pointer is writable in constructors and destructors,
// even if isConst() returns true.
// TODO(perf): We could be hitting this code path quite a lot in complex
// constructors. Is there a better way to do this?
if (S.Current->getFunction()) {
for (const InterpFrame *Frame = S.Current; Frame; Frame = Frame->Caller) {
if (const Function *Func = Frame->getFunction();
Func && (Func->isConstructor() || Func->isDestructor()) &&
Ptr.block() == Frame->getThis().block()) {
return true;
}
}
}

if (!Ptr.isBlockPointer())
return false;

// The This pointer is writable in constructors and destructors,
// even if isConst() returns true.
if (llvm::find(S.InitializingBlocks, Ptr.block()))
return true;

const QualType Ty = Ptr.getType();
const SourceInfo &Loc = S.Current->getSource(OpPC);
S.FFDiag(Loc, diag::note_constexpr_modify_const_type) << Ty;
Expand Down Expand Up @@ -1524,6 +1515,9 @@ bool Call(InterpState &S, CodePtr OpPC, const Function *Func,
return false;
if (Func->isDestructor() && !CheckDestructor(S, OpPC, ThisPtr))
return false;

if (Func->isConstructor() || Func->isDestructor())
S.InitializingBlocks.push_back(ThisPtr.block());
}

if (!Func->isFullyCompiled())
Expand All @@ -1550,16 +1544,21 @@ bool Call(InterpState &S, CodePtr OpPC, const Function *Func,
// Note that we cannot assert(CallResult.hasValue()) here since
// Ret() above only sets the APValue if the curent frame doesn't
// have a caller set.
if (Interpret(S)) {
NewFrame.release(); // Frame was delete'd already.
assert(S.Current == FrameBefore);
return true;
bool Success = Interpret(S);
// Remove initializing block again.
if (Func->isConstructor() || Func->isDestructor())
S.InitializingBlocks.pop_back();

if (!Success) {
// Interpreting the function failed somehow. Reset to
// previous state.
S.Current = FrameBefore;
return false;
}

// Interpreting the function failed somehow. Reset to
// previous state.
S.Current = FrameBefore;
return false;
NewFrame.release(); // Frame was delete'd already.
assert(S.Current == FrameBefore);
return true;
}

bool CallVirt(InterpState &S, CodePtr OpPC, const Function *Func,
Expand Down
4 changes: 4 additions & 0 deletions clang/lib/AST/ByteCode/InterpState.h
Original file line number Diff line number Diff line change
Expand Up @@ -190,6 +190,10 @@ class InterpState final : public State, public SourceMapper {
std::pair<const Expr *, const LifetimeExtendedTemporaryDecl *>>
SeenGlobalTemporaries;

/// List of blocks we're currently running either constructors or destructors
/// for.
llvm::SmallVector<const Block *> InitializingBlocks;

mutable llvm::BumpPtrAllocator Allocator;
};

Expand Down
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