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Reland "[NFC][lldb] Speed up lookup of shared modules" (229d860) #152607

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229 changes: 229 additions & 0 deletions lldb/source/Core/ModuleList.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -755,6 +755,235 @@ size_t ModuleList::GetIndexForModule(const Module *module) const {
}

namespace {
/// A wrapper around ModuleList for shared modules. Provides fast lookups for
/// file-based ModuleSpec queries.
class SharedModuleList {
public:
/// Finds all the modules matching the module_spec, and adds them to \p
/// matching_module_list.
void FindModules(const ModuleSpec &module_spec,
ModuleList &matching_module_list) const {
std::lock_guard<std::recursive_mutex> guard(GetMutex());
// Try map first for performance - if found, skip expensive full list
// search.
if (FindModulesInMap(module_spec, matching_module_list))
return;
m_list.FindModules(module_spec, matching_module_list);
// Assert that modules were found in the list but not the map, it's
// because the module_spec has no filename or the found module has a
// different filename. For example, when searching by UUID and finding a
// module with an alias.
assert((matching_module_list.IsEmpty() ||
module_spec.GetFileSpec().GetFilename().IsEmpty() ||
module_spec.GetFileSpec().GetFilename() !=
matching_module_list.GetModuleAtIndex(0)
->GetFileSpec()
.GetFilename()) &&
"Search by name not found in SharedModuleList's map");
}

ModuleSP FindModule(const Module *module_ptr) {
if (!module_ptr)
return ModuleSP();

std::lock_guard<std::recursive_mutex> guard(GetMutex());
if (ModuleSP result = FindModuleInMap(module_ptr))
return result;
return m_list.FindModule(module_ptr);
}

// UUID searches bypass map since UUIDs aren't indexed by filename.
ModuleSP FindModule(const UUID &uuid) const {
return m_list.FindModule(uuid);
}

void Append(const ModuleSP &module_sp, bool use_notifier) {
if (!module_sp)
return;
std::lock_guard<std::recursive_mutex> guard(GetMutex());
m_list.Append(module_sp, use_notifier);
AddToMap(module_sp);
}

size_t RemoveOrphans(bool mandatory) {
std::unique_lock<std::recursive_mutex> lock(GetMutex(), std::defer_lock);
if (mandatory) {
lock.lock();
} else {
if (!lock.try_lock())
return 0;
}
size_t total_count = 0;
size_t run_count;
do {
// Remove indexed orphans first, then remove non-indexed orphans. This
// order is important because the shared count will be different if a
// module is indexed or not.
run_count = RemoveOrphansFromMapAndList();
run_count += m_list.RemoveOrphans(mandatory);
total_count += run_count;
// Because removing orphans might make new orphans, remove from both
// containers until a fixed-point is reached.
} while (run_count != 0);

return total_count;
}

bool Remove(const ModuleSP &module_sp, bool use_notifier = true) {
if (!module_sp)
return false;
std::lock_guard<std::recursive_mutex> guard(GetMutex());
RemoveFromMap(module_sp.get());
return m_list.Remove(module_sp, use_notifier);
}

void ReplaceEquivalent(const ModuleSP &module_sp,
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and then here.

llvm::SmallVectorImpl<lldb::ModuleSP> *old_modules) {
std::lock_guard<std::recursive_mutex> guard(GetMutex());
m_list.ReplaceEquivalent(module_sp, old_modules);
ReplaceEquivalentInMap(module_sp);
}

bool RemoveIfOrphaned(const Module *module_ptr) {
std::lock_guard<std::recursive_mutex> guard(GetMutex());
RemoveFromMap(module_ptr, /*if_orphaned=*/true);
return m_list.RemoveIfOrphaned(module_ptr);
}

std::recursive_mutex &GetMutex() const { return m_list.GetMutex(); }

private:
ModuleSP FindModuleInMap(const Module *module_ptr) const {
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nit: if we're not checking the pointer for null, it should be a reference to express that.

if (!module_ptr->GetFileSpec().GetFilename())
return ModuleSP();
ConstString name = module_ptr->GetFileSpec().GetFilename();
auto it = m_name_to_modules.find(name);
if (it == m_name_to_modules.end())
return ModuleSP();
const llvm::SmallVectorImpl<ModuleSP> &vector = it->second;
for (const ModuleSP &module_sp : vector) {
if (module_sp.get() == module_ptr)
return module_sp;
}
return ModuleSP();
}

bool FindModulesInMap(const ModuleSpec &module_spec,
ModuleList &matching_module_list) const {
auto it = m_name_to_modules.find(module_spec.GetFileSpec().GetFilename());
if (it == m_name_to_modules.end())
return false;
const llvm::SmallVectorImpl<ModuleSP> &vector = it->second;
bool found = false;
for (const ModuleSP &module_sp : vector) {
if (module_sp->MatchesModuleSpec(module_spec)) {
matching_module_list.Append(module_sp);
found = true;
}
}
return found;
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Can we eliminate found by returning !matching_module_list.empty()? Or even better, can this jut return the matching_module_list and then the caller can decide if it needs to check if it's empty?

}

void AddToMap(const ModuleSP &module_sp) {
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Likewise here: we dereference the pointer without checking, so we should make this a reference.

ConstString name = module_sp->GetFileSpec().GetFilename();
if (name.IsEmpty())
return;
m_name_to_modules[name].push_back(module_sp);
}

void RemoveFromMap(const Module *module_ptr, bool if_orphaned = false) {
if (!module_ptr)
return;
ConstString name = module_ptr->GetFileSpec().GetFilename();
if (!m_name_to_modules.contains(name))
return;
llvm::SmallVectorImpl<ModuleSP> &vec = m_name_to_modules[name];
for (auto *it = vec.begin(); it != vec.end(); ++it) {
if (it->get() == module_ptr) {
// use_count == 2 means only held by map and list (orphaned).
constexpr long kUseCountOrphaned = 2;
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Make this a static outside the function so you don't have to repeat it in RemoveOrphansFromVector as that kind of defeats the purpose of a constant.

if (!if_orphaned || it->use_count() == kUseCountOrphaned) {
vec.erase(it);
break;
}
}
}
}

void ReplaceEquivalentInMap(const ModuleSP &module_sp) {
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Note that once we change AddToMap, this will also start dereferencing the pointer unconditionally, so we should also make this a reference

RemoveEquivalentModulesFromMap(module_sp);
AddToMap(module_sp);
}

void RemoveEquivalentModulesFromMap(const ModuleSP &module_sp) {
ConstString name = module_sp->GetFileSpec().GetFilename();
if (name.IsEmpty())
return;

auto it = m_name_to_modules.find(name);
if (it == m_name_to_modules.end())
return;

// First remove any equivalent modules. Equivalent modules are modules
// whose path, platform path and architecture match.
ModuleSpec equivalent_module_spec(module_sp->GetFileSpec(),
module_sp->GetArchitecture());
equivalent_module_spec.GetPlatformFileSpec() =
module_sp->GetPlatformFileSpec();

llvm::SmallVectorImpl<ModuleSP> &vec = it->second;
llvm::erase_if(vec, [&equivalent_module_spec](ModuleSP &element) {
return element->MatchesModuleSpec(equivalent_module_spec);
});
}

/// Remove orphans from the vector and return the removed modules.
ModuleList RemoveOrphansFromVector(llvm::SmallVectorImpl<ModuleSP> &vec) {
ModuleList to_remove;
for (int i = vec.size() - 1; i >= 0; --i) {
ModuleSP module = vec[i];
constexpr long kUseCountOrphaned = 2;
constexpr long kUseCountLocalVariable = 1;
// use_count == 3: map + list + local variable = orphaned.
if (module.use_count() == kUseCountOrphaned + kUseCountLocalVariable) {
to_remove.Append(module);
vec.erase(vec.begin() + i);
}
}
return to_remove;
}

/// Remove orphans that exist in both the map and list. This does not remove
/// any orphans that exist exclusively on the list.
///
/// The mutex must be locked by the caller.
int RemoveOrphansFromMapAndList() {
// Modules might hold shared pointers to other modules, so removing one
// module might orphan other modules. Keep removing modules until
// there are no further modules that can be removed.
bool made_progress = true;
int remove_count = 0;
while (made_progress) {
made_progress = false;
for (auto &[name, vec] : m_name_to_modules) {
if (vec.empty())
continue;
ModuleList to_remove = RemoveOrphansFromVector(vec);
remove_count += to_remove.GetSize();
made_progress = !to_remove.IsEmpty();
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Could we replace made_progress with a variable that keeps track of the size at the previous iteration and then comparing it to the size after an iteration to know whether we've reached the fixed point? My (minor) concern is that you have to keep this variable in sync with the operation and checking to_remove does so in an indirect way.

m_list.Remove(to_remove);
}
}
return remove_count;
}

ModuleList m_list;

/// A hash map from a module's filename to all the modules that share that
/// filename, for fast module lookups by name.
llvm::DenseMap<ConstString, llvm::SmallVector<ModuleSP, 1>> m_name_to_modules;
};

struct SharedModuleListInfo {
ModuleList module_list;
ModuleListProperties module_list_properties;
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