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[HLSL][DirectX] Fix dot2add DXIL operation to use float overload #152781

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Aug 11, 2025
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2 changes: 1 addition & 1 deletion clang/test/CodeGenHLSL/builtins/dot2add.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
// RUN: %clang_cc1 -finclude-default-header -fnative-half-type -triple \
// RUN: dxil-pc-shadermodel6.3-compute %s -emit-llvm -o - | \
// RUN: dxil-pc-shadermodel6.4-compute %s -emit-llvm -o - | \
// RUN: FileCheck %s --check-prefixes=CHECK,CHECK-DXIL
// RUN: %clang_cc1 -finclude-default-header -fnative-half-type -triple \
// RUN: spirv-pc-vulkan-compute %s -emit-llvm -o - | \
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10 changes: 5 additions & 5 deletions llvm/lib/Target/DirectX/DXIL.td
Original file line number Diff line number Diff line change
Expand Up @@ -1108,11 +1108,11 @@ def RawBufferStore : DXILOp<140, rawBufferStore> {
def Dot2AddHalf : DXILOp<162, dot2AddHalf> {
let Doc = "2D half dot product with accumulate to float";
let intrinsics = [IntrinSelect<int_dx_dot2add>];
let arguments = [FloatTy, HalfTy, HalfTy, HalfTy, HalfTy];
let result = FloatTy;
let overloads = [Overloads<DXIL1_0, []>];
let stages = [Stages<DXIL1_0, [all_stages]>];
let attributes = [Attributes<DXIL1_0, [ReadNone]>];
let arguments = [OverloadTy, HalfTy, HalfTy, HalfTy, HalfTy];
let result = OverloadTy;
let overloads = [Overloads<DXIL1_4, [FloatTy]>];
let stages = [Stages<DXIL1_4, [all_stages]>];
let attributes = [Attributes<DXIL1_4, [ReadNone]>];
}

def Dot4AddI8Packed : DXILOp<163, dot4AddPacked> {
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4 changes: 2 additions & 2 deletions llvm/test/CodeGen/DirectX/dot2add.ll
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
; RUN: opt -S -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-compute %s | FileCheck %s
; RUN: opt -S -dxil-op-lower -mtriple=dxil-pc-shadermodel6.4-compute %s | FileCheck %s

define noundef float @dot2add_simple(<2 x half> noundef %a, <2 x half> noundef %b, float %acc) {
entry:
Expand All @@ -7,7 +7,7 @@ entry:
%bx = extractelement <2 x half> %b, i32 0
%by = extractelement <2 x half> %b, i32 1

; CHECK: call float @dx.op.dot2AddHalf(i32 162, float %acc, half %ax, half %ay, half %bx, half %by)
; CHECK: call float @dx.op.dot2AddHalf.f32(i32 162, float %acc, half %ax, half %ay, half %bx, half %by)
%ret = call float @llvm.dx.dot2add(float %acc, half %ax, half %ay, half %bx, half %by)
ret float %ret
}
15 changes: 15 additions & 0 deletions llvm/test/CodeGen/DirectX/dot2add_error.ll
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
; RUN: not opt -S -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-compute %s 2>&1 | FileCheck %s

; CHECK: in function f
; CHECK-SAME: Cannot create Dot2AddHalf operation: No valid overloads for DXIL version 1.3

define noundef float @f(<2 x half> noundef %a, <2 x half> noundef %b, float %acc) {
entry:
%ax = extractelement <2 x half> %a, i32 0
%ay = extractelement <2 x half> %a, i32 1
%bx = extractelement <2 x half> %b, i32 0
%by = extractelement <2 x half> %b, i32 1

%ret = call float @llvm.dx.dot2add(float %acc, half %ax, half %ay, half %bx, half %by)
ret float %ret
}