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11 changes: 7 additions & 4 deletions clang/lib/StaticAnalyzer/Core/CheckerManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -731,19 +731,22 @@ void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
ExplodedNodeSet checkDst;
NodeBuilder B(Pred, checkDst, Eng.getBuilderContext());

ProgramStateRef State = Pred->getState();
CallEventRef<> UpdatedCall = Call.cloneWithState(State);

// Check if any of the EvalCall callbacks can evaluate the call.
for (const auto &EvalCallChecker : EvalCallCheckers) {
// TODO: Support the situation when the call doesn't correspond
// to any Expr.
ProgramPoint L = ProgramPoint::getProgramPoint(
Call.getOriginExpr(), ProgramPoint::PostStmtKind,
UpdatedCall->getOriginExpr(), ProgramPoint::PostStmtKind,
Pred->getLocationContext(), EvalCallChecker.Checker);
bool evaluated = false;
{ // CheckerContext generates transitions(populates checkDest) on
{ // CheckerContext generates transitions (populates checkDest) on
// destruction, so introduce the scope to make sure it gets properly
// populated.
CheckerContext C(B, Eng, Pred, L);
evaluated = EvalCallChecker(Call, C);
evaluated = EvalCallChecker(*UpdatedCall, C);
}
#ifndef NDEBUG
if (evaluated && evaluatorChecker) {
Expand Down Expand Up @@ -774,7 +777,7 @@ void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
// If none of the checkers evaluated the call, ask ExprEngine to handle it.
if (!evaluatorChecker) {
NodeBuilder B(Pred, Dst, Eng.getBuilderContext());
Eng.defaultEvalCall(B, Pred, Call, CallOpts);
Eng.defaultEvalCall(B, Pred, *UpdatedCall, CallOpts);
}
}
}
Expand Down
69 changes: 39 additions & 30 deletions clang/lib/StaticAnalyzer/Core/ExprEngineCallAndReturn.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -628,6 +628,8 @@ void ExprEngine::VisitCallExpr(const CallExpr *CE, ExplodedNode *Pred,

ProgramStateRef ExprEngine::finishArgumentConstruction(ProgramStateRef State,
const CallEvent &Call) {
// WARNING: The state attached to 'Call' may be obsolete, do not call any
// methods that rely on it!
const Expr *E = Call.getOriginExpr();
// FIXME: Constructors to placement arguments of operator new
// are not supported yet.
Expand All @@ -653,6 +655,8 @@ ProgramStateRef ExprEngine::finishArgumentConstruction(ProgramStateRef State,
void ExprEngine::finishArgumentConstruction(ExplodedNodeSet &Dst,
ExplodedNode *Pred,
const CallEvent &Call) {
// WARNING: The state attached to 'Call' may be obsolete, do not call any
// methods that rely on it!
ProgramStateRef State = Pred->getState();
ProgramStateRef CleanedState = finishArgumentConstruction(State, Call);
if (CleanedState == State) {
Expand All @@ -670,35 +674,40 @@ void ExprEngine::finishArgumentConstruction(ExplodedNodeSet &Dst,
}

void ExprEngine::evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred,
const CallEvent &Call) {
// WARNING: At this time, the state attached to 'Call' may be older than the
// state in 'Pred'. This is a minor optimization since CheckerManager will
// use an updated CallEvent instance when calling checkers, but if 'Call' is
// ever used directly in this function all callers should be updated to pass
// the most recent state. (It is probably not worth doing the work here since
// for some callers this will not be necessary.)
const CallEvent &CallTemplate) {
// WARNING: As this function performs transitions between several different
// states (perhaps in a branching structure) we must be careful to avoid
// referencing obsolete or irrelevant states. In particular, 'CallEvent'
// instances have an attached state (because this is convenient within the
// checker callbacks) and it is our responsibility to keep these up-to-date.
// In fact, the parameter 'CallTemplate' is a "template" because its attached
// state may be older than the state of 'Pred' (which will be further
// transformed by the transitions within this method).
// (Note that 'runCheckersFor*Call' and 'finishArgumentConstruction' are
// prepared to take this template and attach the proper state before
// forwarding it to the checkers.)

// Run any pre-call checks using the generic call interface.
ExplodedNodeSet dstPreVisit;
getCheckerManager().runCheckersForPreCall(dstPreVisit, Pred,
Call, *this);
getCheckerManager().runCheckersForPreCall(dstPreVisit, Pred, CallTemplate,
*this);

// Actually evaluate the function call. We try each of the checkers
// to see if the can evaluate the function call, and get a callback at
// defaultEvalCall if all of them fail.
ExplodedNodeSet dstCallEvaluated;
getCheckerManager().runCheckersForEvalCall(dstCallEvaluated, dstPreVisit,
Call, *this, EvalCallOptions());
getCheckerManager().runCheckersForEvalCall(
dstCallEvaluated, dstPreVisit, CallTemplate, *this, EvalCallOptions());

// If there were other constructors called for object-type arguments
// of this call, clean them up.
ExplodedNodeSet dstArgumentCleanup;
for (ExplodedNode *I : dstCallEvaluated)
finishArgumentConstruction(dstArgumentCleanup, I, Call);
finishArgumentConstruction(dstArgumentCleanup, I, CallTemplate);

ExplodedNodeSet dstPostCall;
getCheckerManager().runCheckersForPostCall(dstPostCall, dstArgumentCleanup,
Call, *this);
CallTemplate, *this);

// Escaping symbols conjured during invalidating the regions above.
// Note that, for inlined calls the nodes were put back into the worklist,
Expand All @@ -708,12 +717,13 @@ void ExprEngine::evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred,
// Run pointerEscape callback with the newly conjured symbols.
SmallVector<std::pair<SVal, SVal>, 8> Escaped;
for (ExplodedNode *I : dstPostCall) {
NodeBuilder B(I, Dst, *currBldrCtx);
ProgramStateRef State = I->getState();
CallEventRef<> Call = CallTemplate.cloneWithState(State);
NodeBuilder B(I, Dst, *currBldrCtx);
Escaped.clear();
{
unsigned Arg = -1;
for (const ParmVarDecl *PVD : Call.parameters()) {
for (const ParmVarDecl *PVD : Call->parameters()) {
++Arg;
QualType ParamTy = PVD->getType();
if (ParamTy.isNull() ||
Expand All @@ -722,13 +732,13 @@ void ExprEngine::evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred,
QualType Pointee = ParamTy->getPointeeType();
if (Pointee.isConstQualified() || Pointee->isVoidType())
continue;
if (const MemRegion *MR = Call.getArgSVal(Arg).getAsRegion())
if (const MemRegion *MR = Call->getArgSVal(Arg).getAsRegion())
Escaped.emplace_back(loc::MemRegionVal(MR), State->getSVal(MR, Pointee));
}
}

State = processPointerEscapedOnBind(State, Escaped, I->getLocationContext(),
PSK_EscapeOutParameters, &Call);
PSK_EscapeOutParameters, &*Call);

if (State == I->getState())
Dst.insert(I);
Expand Down Expand Up @@ -1212,59 +1222,58 @@ static bool isTrivialObjectAssignment(const CallEvent &Call) {
}

void ExprEngine::defaultEvalCall(NodeBuilder &Bldr, ExplodedNode *Pred,
const CallEvent &CallTemplate,
const CallEvent &Call,
const EvalCallOptions &CallOpts) {
// Make sure we have the most recent state attached to the call.
ProgramStateRef State = Pred->getState();
CallEventRef<> Call = CallTemplate.cloneWithState(State);
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I'm removing this cloneWithState call because this method is only called by CheckerManager::runCheckersForEvalCall and I had to add a cloneWithState call within that method.


// Special-case trivial assignment operators.
if (isTrivialObjectAssignment(*Call)) {
performTrivialCopy(Bldr, Pred, *Call);
if (isTrivialObjectAssignment(Call)) {
performTrivialCopy(Bldr, Pred, Call);
return;
}

// Try to inline the call.
// The origin expression here is just used as a kind of checksum;
// this should still be safe even for CallEvents that don't come from exprs.
const Expr *E = Call->getOriginExpr();
const Expr *E = Call.getOriginExpr();

ProgramStateRef InlinedFailedState = getInlineFailedState(State, E);
if (InlinedFailedState) {
// If we already tried once and failed, make sure we don't retry later.
State = InlinedFailedState;
} else {
RuntimeDefinition RD = Call->getRuntimeDefinition();
Call->setForeign(RD.isForeign());
RuntimeDefinition RD = Call.getRuntimeDefinition();
Call.setForeign(RD.isForeign());
const Decl *D = RD.getDecl();
if (shouldInlineCall(*Call, D, Pred, CallOpts)) {
if (shouldInlineCall(Call, D, Pred, CallOpts)) {
if (RD.mayHaveOtherDefinitions()) {
AnalyzerOptions &Options = getAnalysisManager().options;

// Explore with and without inlining the call.
if (Options.getIPAMode() == IPAK_DynamicDispatchBifurcate) {
BifurcateCall(RD.getDispatchRegion(), *Call, D, Bldr, Pred);
BifurcateCall(RD.getDispatchRegion(), Call, D, Bldr, Pred);
return;
}

// Don't inline if we're not in any dynamic dispatch mode.
if (Options.getIPAMode() != IPAK_DynamicDispatch) {
conservativeEvalCall(*Call, Bldr, Pred, State);
conservativeEvalCall(Call, Bldr, Pred, State);
return;
}
}
ctuBifurcate(*Call, D, Bldr, Pred, State);
ctuBifurcate(Call, D, Bldr, Pred, State);
return;
}
}

// If we can't inline it, clean up the state traits used only if the function
// is inlined.
State = removeStateTraitsUsedForArrayEvaluation(
State, dyn_cast_or_null<CXXConstructExpr>(E), Call->getLocationContext());
State, dyn_cast_or_null<CXXConstructExpr>(E), Call.getLocationContext());

// Also handle the return value and invalidate the regions.
conservativeEvalCall(*Call, Bldr, Pred, State);
conservativeEvalCall(Call, Bldr, Pred, State);
}

void ExprEngine::BifurcateCall(const MemRegion *BifurReg,
Expand Down