[SPIRV] Legalize long vectors in GlobalISel #164634
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This commit introduces support for legalizing long vectors (vectors with more
than 4 elements) in the SPIR-V backend using GlobalISel. This is primarily
for shader compilation where the GLSL_std_450 instruction set is available.
The main changes include:
G_SHUFFLE_VECTOR, G_EXTRACT_VECTOR_ELT, G_BITCAST, G_CONCAT_VECTORS)
to split vectors with more than 4 elements into smaller vectors.
correctly process instructions and types generated during legalization.