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7 changes: 7 additions & 0 deletions mlir/lib/Dialect/XeGPU/Transforms/XeGPUBlocking.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -344,6 +344,13 @@ void XeGPUBlockingPass::runOnOperation() {

xegpu::doSCFStructuralTypeConversionWithTensorType(op, converter);

// Remove leading unit dimensions from vector ops and then
// do the unrolling.
{
RewritePatternSet patterns(ctx);
vector::populateCastAwayVectorLeadingOneDimPatterns(patterns);
(void)applyPatternsGreedily(op, std::move(patterns));
}
xegpu::UnrollOptions options;
options.setFilterConstraint(
[&](Operation *op) -> LogicalResult { return success(needsUnroll(op)); });
Expand Down
59 changes: 46 additions & 13 deletions mlir/test/Dialect/XeGPU/xegpu-blocking.mlir
Original file line number Diff line number Diff line change
Expand Up @@ -715,28 +715,36 @@ gpu.module @test_kernel {
gpu.module @test_kernel {
// CHECK-LABEL: load_store_nd_with_offsets
// CHECK-SAME: [[arg0:%.+]]: memref<1024x1024xf32>, [[arg1:%.+]]: memref<1024x1024xf32>, [[arg2:%.+]]: memref<1024x1024xf32>
// CHECK-DAG: [[cst:%.+]] = arith.constant dense<0.000000e+00> : vector<1x32xf32>
// CHECK-DAG: [[cst:%.+]] = arith.constant dense<0.000000e+00> : vector<32xf32>
// CHECK-DAG: [[cst_0:%.+]] = arith.constant dense<0.000000e+00> : vector<1x32xf32>
// CHECK-DAG: [[c16:%.+]] = arith.constant 16 : index
// CHECK-DAG: [[c0:%.+]] = arith.constant 0 : index
// CHECK: [[tdesc_a:%.+]] = xegpu.create_nd_tdesc [[arg0]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
// CHECK: [[tdesc_b:%.+]] = xegpu.create_nd_tdesc [[arg1]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
// CHECK: [[tdesc_c:%.+]] = xegpu.create_nd_tdesc [[arg2]] : memref<1024x1024xf32> -> !xegpu.tensor_desc<1x16xf32>
// CHECK: [[ld_a0:%.+]] = xegpu.load_nd [[tdesc_a]][[[c0]], [[c0]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
// CHECK: [[ld_a1:%.+]] = xegpu.load_nd [[tdesc_a]][[[c0]], [[c16]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
// CHECK: [[ins_a0:%.+]] = vector.insert_strided_slice [[ld_a0]], [[cst_0]] {offsets = [0, 0], strides = [1, 1]} : vector<1x16xf32> into vector<1x32xf32>
// CHECK: [[ins_a1:%.+]] = vector.insert_strided_slice [[ld_a1]], [[ins_a0]] {offsets = [0, 16], strides = [1, 1]} : vector<1x16xf32> into vector<1x32xf32>
// CHECK: [[ld_b0:%.+]] = xegpu.load_nd [[tdesc_b]][[[c0]], [[c0]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
// CHECK: [[ld_b1:%.+]] = xegpu.load_nd [[tdesc_b]][[[c0]], [[c16]]] : !xegpu.tensor_desc<1x16xf32> -> vector<1x16xf32>
// CHECK: [[cast_a0:%.+]] = vector.shape_cast [[ld_a0]] : vector<1x16xf32> to vector<16xf32>
// CHECK: [[cast_b0:%.+]] = vector.shape_cast [[ld_b0]] : vector<1x16xf32> to vector<16xf32>
// CHECK: [[add0:%.+]] = arith.addf [[cast_a0]], [[cast_b0]] : vector<16xf32>
// CHECK: [[ins0:%.+]] = vector.insert_strided_slice [[add0]], [[cst]] {offsets = [0, 0], strides = [1]} : vector<16xf32> into vector<1x32xf32>
// CHECK: [[cast_a1:%.+]] = vector.shape_cast [[ld_a1]] : vector<1x16xf32> to vector<16xf32>
// CHECK: [[cast_b1:%.+]] = vector.shape_cast [[ld_b1]] : vector<1x16xf32> to vector<16xf32>
// CHECK: [[add1:%.+]] = arith.addf [[cast_a1]], [[cast_b1]] : vector<16xf32>
// CHECK: [[ins1:%.+]] = vector.insert_strided_slice [[add1]], [[ins0]] {offsets = [0, 16], strides = [1]} : vector<16xf32> into vector<1x32xf32>
// CHECK: [[ext0:%.+]] = vector.extract_strided_slice [[ins1]] {offsets = [0, 0], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
// CHECK: [[ext1:%.+]] = vector.extract_strided_slice [[ins1]] {offsets = [0, 16], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
// CHECK: xegpu.store_nd [[ext0]], [[tdesc_c]][[[c0]], [[c0]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
// CHECK: xegpu.store_nd [[ext1]], [[tdesc_c]][[[c0]], [[c16]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
// CHECK: [[ins_b0:%.+]] = vector.insert_strided_slice [[ld_b0]], [[cst_0]] {offsets = [0, 0], strides = [1, 1]} : vector<1x16xf32> into vector<1x32xf32>
// CHECK: [[ins_b1:%.+]] = vector.insert_strided_slice [[ld_b1]], [[ins_b0]] {offsets = [0, 16], strides = [1, 1]} : vector<1x16xf32> into vector<1x32xf32>
// CHECK: [[ext_a:%.+]] = vector.extract [[ins_a1]][0] : vector<32xf32> from vector<1x32xf32>
// CHECK: [[ext_b:%.+]] = vector.extract [[ins_b1]][0] : vector<32xf32> from vector<1x32xf32>
// CHECK: [[slice_a0:%.+]] = vector.extract_strided_slice [[ext_a]] {offsets = [0], sizes = [16], strides = [1]} : vector<32xf32> to vector<16xf32>
// CHECK: [[slice_b0:%.+]] = vector.extract_strided_slice [[ext_b]] {offsets = [0], sizes = [16], strides = [1]} : vector<32xf32> to vector<16xf32>
// CHECK: [[add0:%.+]] = arith.addf [[slice_a0]], [[slice_b0]] : vector<16xf32>
// CHECK: [[ins_add0:%.+]] = vector.insert_strided_slice [[add0]], [[cst]] {offsets = [0], strides = [1]} : vector<16xf32> into vector<32xf32>
// CHECK: [[slice_a1:%.+]] = vector.extract_strided_slice [[ext_a]] {offsets = [16], sizes = [16], strides = [1]} : vector<32xf32> to vector<16xf32>
// CHECK: [[slice_b1:%.+]] = vector.extract_strided_slice [[ext_b]] {offsets = [16], sizes = [16], strides = [1]} : vector<32xf32> to vector<16xf32>
// CHECK: [[add1:%.+]] = arith.addf [[slice_a1]], [[slice_b1]] : vector<16xf32>
// CHECK: [[ins_add1:%.+]] = vector.insert_strided_slice [[add1]], [[ins_add0]] {offsets = [16], strides = [1]} : vector<16xf32> into vector<32xf32>
// CHECK: [[broadcast:%.+]] = vector.broadcast [[ins_add1]] : vector<32xf32> to vector<1x32xf32>
// CHECK: [[ext_result0:%.+]] = vector.extract_strided_slice [[broadcast]] {offsets = [0, 0], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
// CHECK: [[ext_result1:%.+]] = vector.extract_strided_slice [[broadcast]] {offsets = [0, 16], sizes = [1, 16], strides = [1, 1]} : vector<1x32xf32> to vector<1x16xf32>
// CHECK: xegpu.store_nd [[ext_result0]], [[tdesc_c]][[[c0]], [[c0]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
// CHECK: xegpu.store_nd [[ext_result1]], [[tdesc_c]][[[c0]], [[c16]]] : vector<1x16xf32>, !xegpu.tensor_desc<1x16xf32>
gpu.func @load_store_nd_with_offsets(%A: memref<1024x1024xf32>, %B: memref<1024x1024xf32>, %C: memref<1024x1024xf32>) {
%c0 = arith.constant 0 : index

Expand All @@ -752,3 +760,28 @@ gpu.module @test_kernel {
gpu.return
}
}

// -----
#inst_data = #xegpu.layout<inst_data = [1, 1, 32]>
gpu.module @test_kernel {
// CHECK-LABEL: load_add_store_leading_unit_dims
// CHECK-SAME: [[arg0:%.+]]: ui64, [[arg1:%.+]]: ui64, [[arg2:%.+]]: ui64
// CHECK: [[mask:%.+]] = arith.constant dense<true> : vector<32xi1>
// CHECK: [[offsets:%.+]] = arith.constant dense<[0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 248]> : vector<32xindex>
// CHECK: [[a:%.+]] = xegpu.load [[arg0]][[[offsets]]], [[mask]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint<cached>}> : ui64, vector<32xindex>, vector<32xi1> -> vector<32xf32>
// CHECK: [[b:%.+]] = xegpu.load [[arg1]][[[offsets]]], [[mask]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint<cached>}> : ui64, vector<32xindex>, vector<32xi1> -> vector<32xf32>
// CHECK: [[add:%.+]] = arith.addf [[a]], [[b]] : vector<32xf32>
// CHECK: xegpu.store [[add]], [[arg2]][[[offsets]]], [[mask]] <{chunk_size = 1 : i64, l1_hint = #xegpu.cache_hint<cached>}> : vector<32xf32>, ui64, vector<32xindex>, vector<32xi1>
gpu.func @load_add_store_leading_unit_dims(%A: ui64, %B: ui64, %C: ui64) {
%cst = arith.constant {layout_result_0 = #inst_data} dense<[
[[0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120,
128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 248]]
]> : vector<1x1x32xindex>
%mask = arith.constant {layout_result_0 = #inst_data} dense<true> : vector<1x1x32xi1>
%a = xegpu.load %A[%cst], %mask {chunk_size = 1, layout_result_0 = #inst_data, l1_hint = #xegpu.cache_hint<cached>} : ui64, vector<1x1x32xindex>, vector<1x1x32xi1> -> vector<1x1x32xf32>
%b = xegpu.load %B[%cst], %mask {chunk_size = 1, layout_result_0 = #inst_data, l1_hint = #xegpu.cache_hint<cached>} : ui64, vector<1x1x32xindex>, vector<1x1x32xi1> -> vector<1x1x32xf32>
%addf = arith.addf %a, %b {layout_result_0 = #inst_data} : vector<1x1x32xf32>
xegpu.store %addf, %C[%cst], %mask {chunk_size = 1, layout_operand_0 = #inst_data, layout_operand_2 = #inst_data, layout_operand_3 = #inst_data, l1_hint = #xegpu.cache_hint<cached>} : vector<1x1x32xf32>, ui64, vector<1x1x32xindex>, vector<1x1x32xi1>
gpu.return
}
}