Milestones
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- Due by December 16, 2016•8/8 issues closed
Sprint 4 - Shadows, bounding spheres for terrain and LOD for grass
Due by December 9, 2016•3/3 issues closedSprint 3 - Start generating grass, draw depth map from sun position
Due by November 18, 2016•2/2 issues closedCreate ground geometry from a heightmap. Make sure we have a good looking skybox. Create and research how we integrate geometry.geom in geometry stage. (Yaw dawg I heard you like geometry shaders so we put a geometry shader in your geometry shader pass)
No due date•7/7 issues closedMainly some obvious performance improvements. Profiling functionality should be useful when developing new features.
Due by November 2, 2016•8/8 issues closed