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Transform Sudoku game into level-based progression system with modern UI#1

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copilot/add-more-levels-to-demo
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Transform Sudoku game into level-based progression system with modern UI#1
Copilot wants to merge 7 commits intomasterfrom
copilot/add-more-levels-to-demo

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Copilot AI commented Dec 29, 2025

Transforms the Sudoku game from a simple difficulty selection mode into a level-based progression system (闯关式) with a modern, beautified user interface, referencing mainstream Sudoku gameplay patterns for a more engaging experience.

Changes

Level Progression System

  • 20 sequential levels across 5 difficulty tiers (4 levels per difficulty)
  • Automatic level unlocking upon completion
  • Progress tracking via UserDefaults (current level and max unlocked level)
  • Level selection interface showing lock status and completion state

Game Logic (LTSudokuLogic)

  • Added currentLevel and maxUnlockedLevel properties
  • New methods: getCurrentLevel(), setCurrentLevel(), getMaxUnlockedLevel(), unlockNextLevel()
  • getDifficultyForLevel(): Maps level numbers to difficulty settings
  • getLevelName(): Generates display names for each level
  • Modified initGameData() to generate puzzles based on current level

UI Beautification

  • Modern Design Elements: Soft blue color palette with gradients throughout
  • Level Label: Blue background with rounded corners, white bold text (20px), improved spacing (40px height)
  • Enhanced Buttons:
    • Save button: Green background with 💾 emoji icon
    • Load button: Orange background with 📂 emoji icon
    • Rounded corners (8px), shadow effects, larger size (80x35px)
  • Sudoku Grid: Subtle shadow effects (opacity 0.15, radius 8px), rounded corners for depth
  • Background Gradients: Soft blue gradient creating modern, polished appearance
  • Level Selection Screen:
    • Card-style cells with individual shadows and rounded corners (10px)
    • Increased row height to 60px for better touch targets
    • Rich visual indicators: ▶️ for current level (blue highlight), ✅ for completed (green), 🔒 for locked (gray)
    • Tap animation feedback for better UX
    • Clean design without separators
  • Victory Alert:
    • Celebration emoji (🎉, 🏆)
    • Icon-enhanced button text (▶️ Next, 🔄 Replay, 🎊 Done)
    • Special trophy message for completing all levels

Core Files Modified

  • LTGlobalState.h: Added level tracking constants (CURRENTLEVEL, MAXUNLOCKEDLEVEL, MAXLEVEL)
  • LTSudokuLogic.h/.m: Level management system implementation
  • LTSudukuGameView.m: Level display, progression UI, and visual enhancements
  • LTSettingViewController.m: Beautified level selection interface with card design
  • ViewController.m: Added gradient background
  • README.md: Updated documentation to reflect level-based system

Level Design

Levels Difficulty Blank Cells (per 3x3)
1-4 低级 (Easy) 2
5-8 中级 (Medium) 4
9-12 高级 (Hard) 6
13-16 专家级 (Expert) 7
17-20 骨灰级 (Master) 8

Design Principles

  • Consistent soft blue color palette throughout
  • Professional shadow effects for visual depth
  • Rounded corners for modern, friendly appearance
  • Emoji icons for quick visual recognition
  • Better spacing and padding for improved usability
  • Touch-friendly button sizes

The progression system combined with the modern UI provides a structured, visually appealing, goal-oriented experience that encourages players to advance through increasingly challenging puzzles, similar to popular mobile Sudoku applications.

Original prompt

完善这个demo,让游戏支持更多关卡


💬 We'd love your input! Share your thoughts on Copilot coding agent in our 2 minute survey.

… levels

Co-authored-by: lt541013990 <13046484+lt541013990@users.noreply.github.com>
Copilot AI changed the title [WIP] Add support for additional game levels Add two additional difficulty levels to Sudoku game Dec 29, 2025
Copilot AI requested a review from lt541013990 December 29, 2025 06:35
@lt541013990
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@copilot 参考一下市面的普通数独玩法,改造一下当前的游戏模式,变成闯关式的

Copilot AI and others added 2 commits December 29, 2025 06:45
Co-authored-by: lt541013990 <13046484+lt541013990@users.noreply.github.com>
Co-authored-by: lt541013990 <13046484+lt541013990@users.noreply.github.com>
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Copilot AI commented Dec 29, 2025

@copilot 参考一下市面的普通数独玩法,改造一下当前的游戏模式,变成闯关式的

已完成闯关式改造!实现了20个关卡的渐进式游戏模式:

核心功能:

  • 20个关卡分5个难度梯度(每难度4关)
  • 完成关卡自动解锁下一关
  • 关卡选择界面显示解锁状态
  • 游戏界面显示当前关卡信息
  • 通关提示支持"下一关"和"重玩本关"选项

关卡设计:

  • 第1-4关:低级难度
  • 第5-8关:中级难度
  • 第9-12关:高级难度
  • 第13-16关:专家级难度
  • 第17-20关:骨灰级难度

参考主流数独游戏的渐进式体验设计。commit: 35ef87e

Co-authored-by: lt541013990 <13046484+lt541013990@users.noreply.github.com>
Copilot AI changed the title Add two additional difficulty levels to Sudoku game Transform Sudoku game into level-based progression system with 20 stages Dec 29, 2025
@lt541013990
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@copilot 目前的UI比较简陋,美化一下

Copilot AI and others added 2 commits December 29, 2025 07:05
Co-authored-by: lt541013990 <13046484+lt541013990@users.noreply.github.com>
Co-authored-by: lt541013990 <13046484+lt541013990@users.noreply.github.com>
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Copilot AI commented Dec 29, 2025

@copilot 目前的UI比较简陋,美化一下

已完成UI美化!主要改进:

视觉增强:

  • 🎨 关卡标签:蓝色背景、圆角、大号字体
  • 💾 按钮升级:彩色设计(绿色存档、橙色读档)、圆角阴影、emoji图标
  • 🎮 数独棋盘:添加阴影效果和圆角,视觉层次更丰富
  • 🎯 渐变背景:柔和的蓝色渐变,提升整体美感

关卡选择界面:

  • 📱 卡片式设计,每个关卡独立阴影
  • ✨ 状态图标:▶️当前、✅已完成、🔒未解锁
  • 📏 增大行高至60px,更易操作
  • 🎭 点击动画反馈

通关提示:

  • 🎉 庆祝emoji和更好的文案
  • 🏆 通关所有关卡有特别祝贺

整体采用现代化设计语言,色彩丰富协调,视觉层次清晰。commit: 8495df7

Copilot AI changed the title Transform Sudoku game into level-based progression system with 20 stages Transform Sudoku game into level-based progression system with modern UI Dec 29, 2025
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2 participants