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Added image to CPU usage docs
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docs/source/tutorials/debugging.rst

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@@ -142,7 +142,7 @@ example (code change below), the LeonOS CPU usage decreased from 100% to ~46%:
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Not having 100% CPU usage also drastically decreased frame latency, in the example for the script below it went from ~710 ms to ~110ms:
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.. image::
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.. image:: https://github.com/luxonis/depthai-python/assets/18037362/84ec8de8-58ce-49c7-b882-048141d284e0
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.. code-block:: diff
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@@ -160,4 +160,6 @@ Not having 100% CPU usage also drastically decreased frame latency, in the examp
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oak.visualize([color, left, right], fps=True, scale=2/3)
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oak.start(blocking=True)
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Limiting 3A FPS can be achieved by calling :code:`setIsp3aFps()` function on the camera node (either :ref:`ColorCamera` or :ref:`MonoCamera`).
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.. include:: /includes/footer-short.rst

docs/source/tutorials/low-latency.rst

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@@ -125,7 +125,7 @@ On PoE, the latency can vary quite a bit due to a number of factors:
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* Network/computer is saturated with other traffic. You can test the actual bandwidth with `OAK bandwidth test <https://github.com/luxonis/depthai-experiments/tree/master/random-scripts#oak-bandwidth-test>`__ script. With direct link I got ~800mbps downlink and ~210mbps uplink.
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* Computer's **Network Interface Card settings**, `documentation here <https://docs.luxonis.com/projects/hardware/en/latest/pages/guides/getting-started-with-poe.html#network-interface-controller-settings>`__
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* 100% OAK Leon CSS (CPU) usage. The Leon CSS core handles the POE communication (`see docs here <https://docs.luxonis.com/projects/hardware/en/latest/pages/rvc/rvc2.html#hardware-blocks-and-accelerators>`__), and if the CPU is 100% used, it will not be able to handle the communication as fast as it should.
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* 100% OAK Leon CSS (CPU) usage. The Leon CSS core handles the POE communication (`see docs here <https://docs.luxonis.com/projects/hardware/en/latest/pages/rvc/rvc2.html#hardware-blocks-and-accelerators>`__), and if the CPU is 100% used, it will not be able to handle the communication as fast as it should. **Workaround:** See :ref:`CPU usage` docs.
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* Another potential way to improve PoE latency would be to fine-tune network settings, like MTU, TCP window size, etc. (see `here <https://docs.luxonis.com/projects/hardware/en/latest/pages/guides/getting-started-with-poe.html#advance-network-settings>`__ for more info)
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