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docs/source/components/nodes/camera.rst

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Camera node is a source of :ref:`image frames <ImgFrame>`. You can control in at runtime with the :code:`InputControl` and :code:`InputConfig`.
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It aims to unify the :ref:`ColorCamera` and :ref:`MonoCamera` into one node.
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Compared to :ref:`ColorCamera`, Camera node:
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Compared to :ref:`ColorCamera` node, Camera node:
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- Supports **cam.setSize()**, which replaces both ``cam.setResolution()`` and ``cam.setIspScale()``. Camera node will automatically find resolution that fits best, and apply correct scaling to achieve user-selected size
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- Supports **cam.setCalibrationAlpha()**, example here: :ref:`Undistort camera stream`
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- Supports **cam.loadMeshData()** and **cam.setMeshStep()**, which can be used for custom image warping (undistortion, perspective correction, etc.)
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Besides points above, compared to :ref:`MonoCamera` Camera node:
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Besides points above, compared to :ref:`MonoCamera` node, Camera node:
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- Doesn't have ``out`` output, but same outputs as :ref:`ColorCamera` (``raw``, ``isp``, ``still``, ``preview``, ``video``). This means that ``preview`` will output 3 planes of the same grayscale frame (3x overhead), and ``isp`` / ``video`` / ``still`` will output luma (useful grayscale information) + chroma (all values are 128), which will result in 1.5x bandwidth overhead
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- Doesn't have ``out`` output, as it has the same outputs as :ref:`ColorCamera` (``raw``, ``isp``, ``still``, ``preview``, ``video``). This means that ``preview`` will output 3 planes of the same grayscale frame (3x overhead), and ``isp`` / ``video`` / ``still`` will output luma (useful grayscale information) + chroma (all values are 128), which will result in 1.5x bandwidth overhead
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How to place it
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