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@zhbi98 zhbi98 commented Dec 14, 2025

When actually using lv_port_pc_visual_studio, developers can move the lvgl source library to another location according to their preferences or project requirements.


Summary by cubic

Added an “Application” chapter to the README explaining how to point the Visual Studio simulator to an existing lvgl source and avoid duplicate copies. It lists the project files to update and clarifies per‑platform lv_conf.h requirements.

  • Migration
    • lvgl is at LvglPlatform/lvgl by default; you can delete it and reference your project’s lvgl.
    • Update LvglWindowsSimulator.vcxproj and LvglWindowsSimulator.vcxproj.filters to new paths.
    • Update LvglWindowsSimulator/freetype.props for freetype source location.
    • Use separate lv_conf.h per platform; do not share one config.

Written for commit 9797fe0. Summary will update automatically on new commits.

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3 issues found across 1 file

Prompt for AI agents (all 3 issues)

Check if these issues are valid — if so, understand the root cause of each and fix them.


<file name="README.md">

<violation number="1" location="README.md:158">
P2: Unintended paragraph break mid-sentence. &#39;After deletion, you need to redirect&#39; should continue directly to &#39;Visual Studio to depend on...&#39; without a blank line.</violation>

<violation number="2" location="README.md:163">
P2: Unintended paragraph break mid-sentence. &#39;the files that need to be&#39; should continue directly to &#39;modified are as follows&#39; without a blank line.</violation>

<violation number="3" location="README.md:173">
P2: Malformed bullet point. The line `- of freetype source files...` should not start with `- ` as it&#39;s a continuation of the previous bullet. This will render incorrectly in Markdown.</violation>
</file>

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