Hello! This is the public repo of the mParticle Apple Media SDK. We've built the mParticle platform to take a new approach to web and mobile app data and the platform has grown to support 200+ services and SDKs, including developer tools, analytics, attribution, messaging, and advertising services. mParticle is designed to serve as the connector between all of these services - check out our site, or hit us at [email protected] to learn more.
Fully detailed documentation and other information about mParticle Apple SDK can be found at our doc site
Please be aware that this SDK is built as an extension of and requires the use of the mParticle Apple SDK.
The mParticle-Apple-Media-SDK is available via CocoaPods or Swift Package Manager. Follow the instructions below based on your preference.
To integrate the Media SDK using CocoaPods, specify it in your Podfile:
target '<Your Target>' do
pod 'mParticle-Apple-Media-SDK', '~> 1.0'
# If you'd like to use a version of the Media SDK that doesn't include any location tracking
# nor links the CoreLocation framework, use this pod instead:
# pod 'mParticle-Apple-Media-SDK/mParticleMediaNoLocation', '~> 1.0'
end
Configuring your Podfile
with the statement above will include only the Core mParticle Media SDK.
To integrate the SDK using Swift Package Manager, open your Xcode project and click on your project in the file list on the left, click on your Project name in the middle of the window, click on the "Package Dependencies" tab, and click the "+" button underneath the Packages list.
Enter the repository URL https://github.com/mParticle/mparticle-apple-media-sdk
in the search box on the top right, choose mparticle-apple-media-sdk
from the list of pacakges, and change "Dependency Rule" to "Up to Next Major Version". Then click the "Add Package" button on the bottom right.
Then choose either the "Package Product" called mParticle-Apple-Media-SDK
, or if you'd like to use a version of the SDK that doesn't include any location tracking nor links the CoreLocation framework choose mParticle-Apple-Media-SDK-NoLocation
.
IMPORTANT: If you choose the mParticle-Apple-Media-SDK-NoLocation
package product, you will need to import the SDK using import mParticle_Apple_Media_SDK_NoLocation
instead of import mParticle_Apple_Media_SDK
as shown in the rest of the documentation and this README.
Below summarizes the major steps to get the Apple Media SDK up and running in a swift app. In addition to the below, we have built a sample app that provides a more in depth look at how to send Media Events to Adobe's Heartbeat Kit. See that sample app here
// AppDelegate.swift
import mParticle_Apple_SDK
import mParticle_Apple_Media_SDK
let options = MParticleOptions(key: "REPLACEME", secret: "REPLACEME")
let mParticle = MParticle.sharedInstance()
mParticle.start(with: options)
// Later in your code, when a user begins to engage with your content
let mediaSession = MPMediaSession.init(
coreSDK: mParticle, // mParticle SDK Instance
mediaContentId: '1234567', // Custom media ID
title: 'Funny internet cat video', // Custom media Title
duration: 120000, // Duration in milliseconds
contentType: .video, // Content Type (Video or Audio)
streamType: .onDemand) // Stream Type (OnDemand, Live, etc.)
mediaSession.logMediaSessionStart()
mediaSession.logPlay()
// If you'd like to update playhead position frequently or add custom data to each event you may pass an option object into each log method
let options = Options()
options.currentPlayheadPosition = 48000
options.customAttributes = ["testKey": "testValue"]
mediaSession.logPause(options: options)
The following example demonstrates how to import and use the Apple Media SDK in an Objective-C project. It shows the correct module and header import statements depending on your build setup.
For apps supporting iOS 8 and above, Apple recommends using the import syntax for modules or semantic import.
If you are using mParticle as a framework, your import statement will be as follows:
@import mParticle_Apple_Media_SDK; // Apple recommended syntax, but requires "Enable Modules (C and Objective-C)" in pbxproj
#import <mParticle_Apple_Media_SDK/mParticle_Apple_Media_SDK.h> // Works when modules are not enabled
#import <mParticle_Apple_Media_SDK-Swift.h>
Next, you'll need to start the SDK:
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
MParticleOptions *mParticleOptions = [MParticleOptions optionsWithKey:@"REPLACE ME"
secret:@"REPLACE ME"];
//Please see the Identity page for more information on building this object
MPIdentityApiRequest *request = [MPIdentityApiRequest requestWithEmptyUser];
request.email = @"[email protected]";
mParticleOptions.identifyRequest = request;
mParticleOptions.onIdentifyComplete = ^(MPIdentityApiResult * _Nullable apiResult, NSError * _Nullable error) {
NSLog(@"Identify complete. userId = %@ error = %@", apiResult.user.userId, error);
};
[[MParticle sharedInstance] startWithOptions:mParticleOptions];
return YES;
}
Please see Identity for more information on supplying an MPIdentityApiRequest
object during SDK initialization.
At mParticle, we are proud of our code and like to keep things open source. If you'd like to contribute, simply fork this repo, push any code changes to your fork, and submit a Pull Request against the master
branch of mParticle-apple-media-sdk.
You can use xcodebuild
from the command line or just Product > Test
(Command-U) in Xcode.
By default Xcode will add trailing whitespace on whitespace only lines, which causes SwiftLint to fail.
You can work around this without changing Xcode settings by running swiftlint autocorrect
before committing.
The mParticle Apple Media SDK is available under the Apache License, Version 2.0. See the LICENSE file for more info.