Some missed PSX CD block items saving.#14932
Some missed PSX CD block items saving.#14932TheLostNinja wants to merge 8 commits intomamedev:masterfrom
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Well, the MAME timer error crashes, the real scourge of savemilkers, had left behind finally. Now I'll look into PS1 components to estimate their states save completion - maybe, I'll have a success to eliminate the occasional "trails" (sometimes distorted and thus horrifying not less than enemies or locations) of previously played sample after state load in revil and its clones, where statesaving is very useful for ammo, medicals and ink preservation, and stucks of gameplay (althought the music still keeps to play) after random state load in swep1jpb. |
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GitHub was down a few hours ago so that's the likely reason the latest build of this PR failed. |
How to relaunch the artifact build? |
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You can make a new commit if you want to address something that you need to fix here. |
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The build failure is error: '[m_sf/m_macx]' was not declared in this scope, althought psx.cpp refers gte.h. |
Let's see, will the emu crashes with timer error messages after random state load be repeat.