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Wave Spawner meets Zelda like Combat, with Diablo 2 inspiration

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mana-brush/Survive-Diablo

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Survive Diablo

Summary

This game will aim to be a top down (Zelda like) adventure inspired and Diablo 2 skinned game. I have generally tried to replicate old existing game patterns, and this will be what I consider my first project into game development.

Dev Journal

Day 1, 2025/12/01

  • Make github repo
  • Have rough plan
  • Simple Start Button (Multiple Scenes)

Day 2, 2025/12/02

  • Finish Basic Start Menu
  • Added Player Movement
  • Centered Camera to Follow Player
  • Stretch: Add Intermediary Scene for Act/Character Selection

Day 3, 2025/12/04

  • Reviewing Chunk Generation and Random Prop Generation
  • Basic Tile Painting
  • Random Prop Prefab Generation

Day 4, 2025/12/05

  • Basic, basic chunk generation
  • Reworked to capture normalized direction
  • allowed octo directional movement

Day 5, 2025/12/06

  • Map optimizations

Day 6, 2025/12/07

  • Minor menu placement adjustments
  • New intermediary Scene for Act Selection
  • Small menu system to get out of Acts
  • Scrapped current acts for simple Wave Spawner Game

Day 7, 2025/12/08

  • Simple barbarian attack animation, idle bouncing
  • Trigger animation on Enter Key
  • Small Act 1 map edits

Day 8, 2025/12/09

  • Fixed movement getting stuck in collision layer
  • Rotation to Cursor (for attacking)
  • Basic enemy spawner and movement

Day 9, 2025/12/10

  • Added enemy health and health bars
  • Static Damage

Day 10, 2025/12/11

  • Den of Evil
  • Enemy Aggro Radius (WIP)
  • Scene management

Day 11, 2025/12/13

  • Reworked movement collision
  • Added enemy movepoint
  • Updated prefab models ( need to make "core" enemy and boss prefabs )

Day 12, 2025/12/14

  • Flash effect on enemies
  • Re-organized enemy prefabs
  • User and Enemy namespaces
  • Map manager / scene loading

Day 13, 2025/12/15

  • Encampment Added
  • Cold Plains Added
  • More Scene Transitions
  • NPC Placeholders

Day 14, 2025/12/16

  • Simple Waypoint Canvas / Functionality

Day 15, 2025/12/19

  • Simple Audio PointerEnter Audio
  • Imported Audio

Day 16, 2025/12/20

  • Waiting Audio (BB82DABN) added
  • build 003 to test
  • Cold Plains Scene Placeholders + Dungeon Music

Day 17, 2025/12/21

  • Small Recording of Gameplay so far

Day 18, 2025/12/23

  • Small usage of sprites ; playing around with rotation / sizing

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Wave Spawner meets Zelda like Combat, with Diablo 2 inspiration

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