This game will aim to be a top down (Zelda like) adventure inspired and Diablo 2 skinned game. I have generally tried to replicate old existing game patterns, and this will be what I consider my first project into game development.
Day 1, 2025/12/01
- Make github repo
- Have rough plan
- Simple Start Button (Multiple Scenes)
Day 2, 2025/12/02
- Finish Basic Start Menu
- Added Player Movement
- Centered Camera to Follow Player
- Stretch: Add Intermediary Scene for Act/Character Selection
Day 3, 2025/12/04
- Reviewing Chunk Generation and Random Prop Generation
- Basic Tile Painting
- Random Prop Prefab Generation
Day 4, 2025/12/05
- Basic, basic chunk generation
- Reworked to capture normalized direction
- allowed octo directional movement
Day 5, 2025/12/06
- Map optimizations
Day 6, 2025/12/07
- Minor menu placement adjustments
- New intermediary Scene for Act Selection
- Small menu system to get out of Acts
- Scrapped current acts for simple Wave Spawner Game
Day 7, 2025/12/08
- Simple barbarian attack animation, idle bouncing
- Trigger animation on Enter Key
- Small Act 1 map edits
Day 8, 2025/12/09
- Fixed movement getting stuck in collision layer
- Rotation to Cursor (for attacking)
- Basic enemy spawner and movement
Day 9, 2025/12/10
- Added enemy health and health bars
- Static Damage
Day 10, 2025/12/11
- Den of Evil
- Enemy Aggro Radius (WIP)
- Scene management
Day 11, 2025/12/13
- Reworked movement collision
- Added enemy movepoint
- Updated prefab models ( need to make "core" enemy and boss prefabs )
Day 12, 2025/12/14
- Flash effect on enemies
- Re-organized enemy prefabs
- User and Enemy namespaces
- Map manager / scene loading
Day 13, 2025/12/15
- Encampment Added
- Cold Plains Added
- More Scene Transitions
- NPC Placeholders
Day 14, 2025/12/16
- Simple Waypoint Canvas / Functionality
Day 15, 2025/12/19
- Simple Audio PointerEnter Audio
- Imported Audio
Day 16, 2025/12/20
- Waiting Audio (BB82DABN) added
- build 003 to test
- Cold Plains Scene Placeholders + Dungeon Music
Day 17, 2025/12/21
- Small Recording of Gameplay so far
Day 18, 2025/12/23
- Small usage of sprites ; playing around with rotation / sizing