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0.12.6
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✨ New Features
add drag_tile_refresh_interval and drag_floating_refresh_interval to custom the refresh speed when resize window by drag
support the repeated exchange of the same two clients by stack focus order
monitor option in windowrule support make,model,serial field match
add windowrule option indleinhibit_when_focus for some game window
add custom option to monitorrule to allow monitor set force custom mode.
add next and prev arg to switch_proportion_preset dispatch
🐛 Bug Fixes
position of popup menu is not constraints correctly
avoid mutual influence of monitor rules
potential crashes when enable cursor_hide_timeout
⚡ Optimizations
optimize the smoothness of the resieze windows by keybind or mouse drag.
the tiling related layout keeps the window size unchanged when other windows trigger floating, maximizing and full screen
only automatically set the focus when the layer requests the on-demand focus when it request in init_commit
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