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V0.12.6

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@DreamMaoMao DreamMaoMao released this 10 Mar 03:35
· 55 commits to main since this release

✨ New Features

  • add drag_tile_refresh_interval and drag_floating_refresh_interval to custom the refresh speed when resize window by drag
  • support the repeated exchange of the same two clients by stack focus order
  • monitor option in windowrule support make,model,serial field match
  • add windowrule option indleinhibit_when_focus for some game window
  • add custom option to monitorrule to allow monitor set force custom mode.
  • add next and prev arg to switch_proportion_preset dispatch

🐛 Bug Fixes

  • position of popup menu is not constraints correctly
  • avoid mutual influence of monitor rules
  • potential crashes when enable cursor_hide_timeout

⚡ Optimizations

  • optimize the smoothness of the resieze windows by keybind or mouse drag.
  • the tiling related layout keeps the window size unchanged when other windows trigger floating, maximizing and full screen
  • only automatically set the focus when the layer requests the on-demand focus when it request in init_commit