Skip to content

Fixes and Tweakses (updated)

Choose a tag to compare

@manups4e manups4e released this 19 Mar 17:05
· 45 commits to master since this release

⚠️⚠️ Due to the changes in ScaleformUI_Assets an update of both assets and script is M A N D A T O R Y!!!!

Full Changelog: v5.7...5.7.1

  • ScaleformUI_Assets will include the minimap loader Scaleform and a Lua file to enable remote loading via events. This setup sends the handle through events, allowing everyone to use MinimapOverlays directly by referencing ScUI in the manifest — without relying on exports that require specifying a resource name, this makes MinimapOverlays more accessible across runtimes, especially for those using Lua (and in the future, JavaScript) by removing the need for awkward export calls (fixed res name and overhead).
  • The files folder in ScaleformUI_Lua / CSharp can be removed from next update and in manifest due to the above description.
  • UIMenu received another set of fixes
    • Fixed freeze / crash when removing the last visible item in menu, somehow Lua fucks up when handling the last item inside a callback event.. Lua sucks we all know it, i'm sorry on behalf of all the Lua devs for their shitty product 💩💩
    • Fixed subtitle shifting up / down under the banner.
    • Added RemoveItemsRange(int startIndex, int count) in both Lua and C#: this function allows developers to remove a range of items starting from an index and counting. Settings count to 0 equals to no removal, default 1. If you need to remove multiple items in a range, consider using this instead of a for loop 😄
    • You can now open an empty menu or switch to one!! The old Pagination system didn't allow this feature which i know many of you found weird to not be able to use. So enjoy my little scaleform fans!!
  • MinimapOverlays has been updated in Lua allowing devs to directly call the overlays methods in the overlay itself. For example you can now create an overlay and then do overlay:SetOverlayColor(color) the API will handle it for you ❤️
  • Fixed Mouse interaction in Area overlays (zones).
  • I hope i didn't forget anything else XD in case i'll double check during the release process :slight_smile:

If you encounter any more bugs, please let me know!!


If you like my work please consider donating anything you want (a Tesla... a new 8K TV... a new girlfriend on NetChix...), you can donate with the following:

  • ko-fi
  • PayPal
  • Tebex
    Any help is greatly appreciated and motivates me to keep going. ❤️