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Removed reference on Entities
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parser.go

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -80,8 +80,8 @@ func (p *Parser) GameState() *GameState {
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}
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// Entities returns the available entities
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func (p *Parser) Entities() *map[int]*st.Entity {
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return &p.entities
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func (p *Parser) Entities() map[int]*st.Entity {
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return p.entities
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}
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// CurrentFrame return the number of the current frame, aka. 'demo-tick' (Since demos often have a different tick-rate than the game).

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