v1.0.0
API Breaking Changes
- Changed return types of
Inferno.ConvexHull2D()andInferno.ConvexHull3D()from*s2.Loopto[]r2.Pointandquickhull.ConvexHullrespectively
New Features / Changes
- Added
BombDefuseAbortedevent (dispatched when the propertyCCSPlayer.m_bIsDefusingof the player from the lastbomb_defuseevent changes from1to0) (#74) - Added
GameState.Team(common.Team)helper to retrieve theTeamStatecorresponding to a team (#76) - Added
TeamState.Team()helper function, returns thecommon.TeamTerroristsorcommon.TeamCounterTerrorists(#76) - Added
TeamState.Opponentutility link toTeamStateof the opponent - Added
TeamStatefields toevents.RoundEnd&events.PlayerTeamChange(#76) - Added
Player.IsBlinded()helper function - Added
Player.FlashDurationTime()helper function (returnstime.Durationinstead offloat32likePlayer.FlashDuration) - Added
PlayerFlashed.Attackerfield (#70) - Added
PlayerFlashed.FlashDuration()helper function (#70)
Fixes
- Fixed
Inferno.ConvexHull3D()not working by usinggithub.com/markus-wa/quickhull-gosincegithub.com/golang/geo/s2only works inS2and not inR3 - Fixed
BombDropped&BombPickupnever containing data
Contributors
Thanks to @quancore & @micvbang for various feature requests and bug reports.