v1.7.1
Fixes
- Fixed
PlayerHurt.WeaponInstancebeingnilin some cases (#171) - Fixed weapon identification for older demos (no more
EqUnknown) - Documented that
Player.Entitymay benilbetween the player's death and his re-spawn (#170) - Documented more events where
Playerfields may benil(#172) - Documented
Player.ViewDirection{X,Y}ranges (#116)