v1.9.0
New Features / Changes
- Added
GameState.Weapons()function which returns all currently existing weapon instances as amap[int]*Equipmentwhere the key is theentityID(#195 - thanks @BestAwperEver)
GameState.Weapons() function which returns all currently existing weapon instances as a map[int]*Equipment where the key is the entityID (#195 - thanks @BestAwperEver)