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GameState.Hostages()
HostageRescued
HostageRescuedAll
HostageHurt
HostageKilled
HostageStateChanged
Kill
AssistedFlash
AttackerBlind
NoScope
ThroughSmoke
Distance
GameState.Rules().RoundTime()
GameState.Rules().BombTime()
GameState.Rules().FreezeTime()
GameState.Rules().ConVars()
GameState.ConVars()