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Revert back the good changes made by Lars
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index.html

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<!DOCTYPE HTML>
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<!--
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Mars Simulation Project. This page was based on an open source html5 template available at html5up.net
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Mars Simulation Project. This page was based on an open source HTML5 template available at html5up.net
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-->
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<html>
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<html lang="en">
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<head>
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<title>Mars Simulation Project</title>
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<meta charset="utf-8" />
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<!-- Social Icons -->
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<ul class="icons">
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<li><a href="https://twitter.com/share?text=Check%20out%20this%20cool%20site:&url=http://mars-sim.sourceforge.net" class="icon fa-twitter"><span class="label">Twitter</span></a></li>
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<li><a href="http://www.facebook.com/sharer.php?u=http://mars-sim.sourceforge.net" class="icon fa-facebook"><span class="label">Facebook</span></a></li>
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<li><a href="https://plus.google.com/share?url=http://mars-sim.sourceforge.net" class="icon fa-google-plus"><span class="label">G+</span></a></li>
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<li><a href="https://twitter.com/share?text=Check%20out%20this%20cool%20site:&url=https://mars-sim.github.io/" class="icon fa-twitter"><span class="label">Twitter</span></a></li>
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<li><a href="http://www.facebook.com/sharer.php?u=https://mars-sim.github.io/" class="icon fa-facebook"><span class="label">Facebook</span></a></li>
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<li><a href="https://plus.google.com/share?url=https://mars-sim.github.io/" class="icon fa-google-plus"><span class="label">G+</span></a></li>
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</div> <!--end of bottom -->
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<h2 class="alt"> <strong>Introduction</strong> </h2>
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<p>
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<p>The <strong>Mars Simulation Project (mars-sim) </strong> is an open source Java project aiming at building computer models that characterize important aspects of establishing human settlements on Mars. </p>
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<p>The <strong>Mars Simulation Project (mars-sim) </strong> is an open source Java project aiming at building computer models that characterize important aspects of establishing human settlements on Mars. </p>
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<p> Have you ever been fascinated by reality TV shows in which how contestants survive each test? Some are natural-born team players but they are put to test by having to compete against one another instead of teamworking. Some are loners by traits and have to work pass suspicion and mistrust to collaborate with others to accomplish some mutual goals.
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<a href="https://mars-sim.github.io/images/helpbrowser.png" class="image full"><img src="images/helpbrowser.png" alt="" /></a>
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<figure>
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<h6>Help Browser</h6>
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</p>
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<h3>II. Profile of Settlers</h3>
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<p> Each settler is assigned with a Job which will determine a list of relevant tasks and missions at a given Work Shift. There are a variety of Job in mars-sim: Architect, Areologist, Astronomer, Biologist, Botanist, Chef, Chemist, Doctor, Driver, Engineer, Manager, Mathematician, Meterologist, Physicist, Technician, and Trader. Users can change a person's Job in the Activity Tab.
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<p> In version 3.1.0, each settlement will have a leadership structure. For a settlement with less than 47 settlers, the hierachy comprises a commander, and sub-commander and a list of chiefs and a list of specialists. FOr a settlement with 48 people, a mayor will be elected. Each settler will have a given Role based on his/her natural attributes and skills. The roles are not fixed and can change over time.
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<h3>III. Health and Radiation Modeling</h3>
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<p> mars-sim simulates realistic scenarios in which settler will cope with accidents of all kinds, illnesses, injuries and even death. Each settler has 4 critical health attributes reflecting the person's current physical conditions: Hunger, Fatigue, Stress and Performance level. A person's overall health status may be reported as being well or being sick (such as Suffocating, Recovering from Anxiety Attack/Flu/Pulled Muscle, and Death, etc..)
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<p> In version 3.1.0, a radiation exposure modeling based on NASA's studies has been partially implemented to make it realistic. There are 3 possible type of radiation events : (A). The Baseline (B).the Galactic Cosmic Radiation (GCR) (C). Solar Energetic Event (SEP). Each with different level of radiation with SEP the highest level of exposure. The 3 body regions where the exposure are to be tracked are (1) Blood Forming Organ (BFO) (2) Ocular (3) Skin. In our modeling, there are 3 intervals (or counters) for the exposure: (1) 30 days (2) Annual (3) Career. e.g. for BFO, the max limits are set to be 250 mSV for 30 days, 500 mSV for Annual and 1000 mSV for Career.
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<!-- Copyright -->
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<ul class="copyright">
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<p>&copy; Mars Simulation Project. By Scott Davis, 2017. All Rights Reserved.</p>
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<ul class="menu">
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<li>&copy; Mars Simulation Project. By Scott Davis, 2017. All Rights Reserved.</li>
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<li>Project Website by Manny Kung. Courtesy of <a href="http://html5up.net">HTML5 UP.</a></li>
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</ul>
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</div> <!--end of footer -->

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