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use voice_steal 2 in TF2
this allows sounds to steal a channel from simultaneously playing same sounds
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src/game/client/tf/clientmode_tf.cpp

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@@ -353,13 +353,6 @@ void CTFModeManager::Init()
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void CTFModeManager::LevelInit( const char *newmap )
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{
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g_pClientMode->LevelInit( newmap );
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ConVarRef voice_steal( "voice_steal" );
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if ( voice_steal.IsValid() )
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{
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voice_steal.SetValue( 1 );
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}
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}
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void CTFModeManager::LevelShutdown( void )

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