0.0.11
Pre-release
Pre-release
- Fixed some entities being invisible (introduced in 0.0.4)
- Fixed sound scripts not being enforced for pure servers
- Previously this exploit was possible: https://www.youtube.com/watch?v=G7Jssmulx68
- Added HUD fixes from CriticalFlaw's TF2 HUD Fix (@micwoj92)
- Fixed a memory crash introduced in 0.0.10
- Updated base seed for fixed recoil spread
- Greatly reduced sound latency and sound replication delay from server
- Re-enables threaded sound mixing, with a 1ms frame time
- Mixahead reduced from 50ms to 40ms
- Optimized server snapshot generation (reduced sound and temp ent counts, optimized buffer usage)
- Optimized buffer usage in bug reporter
- Tuned spread gain factor for panic attack from 50% to 25%
- Fixed a movement stutter
- Reverts velocity latching introduced in 0.0.4
- Fixed various issues with hitreg (@wgetJane):
- Teammates are now always lag compensated, so that teammates blocking hitscan is not awkward
- Removed teammates blocking melee attacks, as it can adversely affect hitreg in crowded situations
- Fixed spy not being able to uncloak while holding a weapon deployed (introduced in 0.0.10)
- Reverts flamethrower item frame rework
- Updated links to HTTPS to prevent MiTM attacks (@micwoj92)
- Fixed README instructions (@micwoj92)
- Fixed some usages of temporary string buffers