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0.0.11

Pre-release
Pre-release

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@mastercoms mastercoms released this 28 Aug 21:54
  • Fixed some entities being invisible (introduced in 0.0.4)
  • Fixed sound scripts not being enforced for pure servers
  • Added HUD fixes from CriticalFlaw's TF2 HUD Fix (@micwoj92)
  • Fixed a memory crash introduced in 0.0.10
  • Updated base seed for fixed recoil spread
  • Greatly reduced sound latency and sound replication delay from server
    • Re-enables threaded sound mixing, with a 1ms frame time
    • Mixahead reduced from 50ms to 40ms
  • Optimized server snapshot generation (reduced sound and temp ent counts, optimized buffer usage)
  • Optimized buffer usage in bug reporter
  • Tuned spread gain factor for panic attack from 50% to 25%
  • Fixed a movement stutter
    • Reverts velocity latching introduced in 0.0.4
  • Fixed various issues with hitreg (@wgetJane):
    • Teammates are now always lag compensated, so that teammates blocking hitscan is not awkward
    • Removed teammates blocking melee attacks, as it can adversely affect hitreg in crowded situations
  • Fixed spy not being able to uncloak while holding a weapon deployed (introduced in 0.0.10)
    • Reverts flamethrower item frame rework
  • Updated links to HTTPS to prevent MiTM attacks (@micwoj92)
  • Fixed README instructions (@micwoj92)
  • Fixed some usages of temporary string buffers