0.0.2
Pre-release
Pre-release
NOTE: This release is no longer compatible with mastercomfig. Please do not use mastercomfig or any other TF2 config in combination with this version or later versions.
- Optimized file system and various other systems by enabling Retail mode (was not enabled as claimed in 0.0.1) and Cert mode
- Greatly reduced sound latency, by up to 12 milliseconds on most configurations
- Async sound mixing thread now mixes every 7ms with very tight timing
- Eliminated mixahead and sound shift delay
- Disabled extra sound updates
- Updated various networking cvars to be more up to date:
- Client and server update rates are now 66
- Client and server update rates are enforced to be the same
- Default interp is now
0.030303 - Default rate is now
196608 - Minimum rate is now
16000 - Max rate is now
786432 - SourceTV rate increased to default client rate, snapshot rate increased to 33, SourceTV now transmits all entities, delay is now 10, and delays map changes until broadcast is complete
- Set tighter replication settings from CS:GO to combat cheaters and unfair advantages in low quality networks
- Disabled packet drop limiter feature, which made networking even worse in high loss scenarios
- Allowed usage of
dsp_off 1to disable DSP processing - Added
con_filter_enable 3which completely disables console output - Optimized default/common timescale case
- Enabled z buffer light cache
- Automatically disabled for a map if there is not enough memory, instead of crashing the game
- Fully enable async model cache
- Force disabled glow outlines for now until #1 is fixed
- Dynamic models have their textures unloaded on death rather than every frame
- Increased default fps_max to 400.
- Minimum value for fps_max is now 49
- Increased default FOV to 90, and max FOV to 120
- Fixed the data cache allocating too much memory
- Increased maximum heap size (used for hunk and datacache) from 256MB to 576MB
- Increased hunk size from 48MB to 64MB (to support z buffer light cache on maps with many lights)
- Enabled buffered filesystem
- Allow for up to 64MB reads at a time, rather than 16MB
- Unlocked
fx_drawimpactdebris,fx_drawimpactdust,fx_drawmetalspark, which can be set to 0 to disable bullet impact particle effects - Set raw mouse input by default
- Slightly improved particle performance
- Improved particle retire cost performance
- Unlocked
cl_particle_retire_cost, so that you can set it to0.0001on low end machines - Added
cl_ragdoll_disable, which when set to 1 completely disables all death effects from spawning at all - Added
tf_fx_blood, which when set to 0 completely disables all blood splash impact effects from spawning at all - Disabled match HUD by default now until it is fixed
- Optional thread pools (replay and youtube thread pools) are now not initialized until they are actually used by the replay or YouTube system. This prevents 5 idle threads from running during common gameplay which never uses replays or YouTube API.
- Fixed a meaningless error in console when using +connect on the command line
- Unlocked
tf_impactwatertimeenableandtf_impactwatertime, which limit the amount of water splashes from bullets. Set default to on, and an interval of 0.1 seconds. - Improved start up batch script behavior
- Removed DX8 support for 2005 and older GPUs
- Removed Pix event and present stats from main shader API device functions
- Removed 8ms busy waiting form async texture reading, to event based
- Increased default jigglebone framerate cutoff from 20 to 66
- Enabled persistent LZMA buffer by default
- Disabled unused download list log feature
- Disabled async sound loading spew on blocking
- Enabled parallel snapshot sending