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0.1.11

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@mastercoms mastercoms released this 17 Oct 22:52

Team Fortress 2 changes

  • Fixed being able to bypass holster speed penalty and switch from speed bonus by switching to a weapon without the stat and then switching to the desired weapon
  • Updated sound quality options to include dsp_off. It's recommended that you choose a new sound quality for your preference with this update.
    • High is now Very High, Medium is now High, Low is now Medium, and a new Low setting has been added
  • Updated shader quality options to include various related quality options. It's recommended that you choose a new shader quality for your preference with this update.
    • Shader Quality: Medium and lower (mat_reducefillrate 1) now reduces the quality of cables and the sky
    • Shader Quality: Low now enables fast path rendering on most objects, disables phong, and enables low quality skybox textures
    • Low is now Medium, and a new Low setting has been added (High remains the same)
  • Windows now always uses the lower quality DX8 wireframe
  • Fixed a crash when a streamed texture was already at the new target size. This likely didn't happen in TF2 due to a race condition where the streamed texture would never reach this step early, but does in TC2 due to adjustments to how streamed textures are scheduled.
  • Fixed various bugs when missing a shader
  • Made particles which take up very little of the screen retire, instead of particles that are very large. This does not optimize for fill cost, but rather meets standard "LOD" functionality where particles further away are lower quality. This can be controlled through negative values for cl_particle_retire_cost, defaults to -10 (particles that take less than 10% of the screen are retired). The previously existing functionality (particles that take more than x% of the screen), can be used through positive values.

Team Comtress 2 fixes

  • Fullscreen support is now restored, as crashes associated with it have been resolved.
  • Restored support for debug and DX8 and below shaders, so that DX9 mode and tools can use them
  • Cleaned up particle errors due to missing implementations for newer JI particles on this version of the game
  • Fixed MvM max players being too high (12 instead of 10)