1.0.0
Initial release on new patches base. Here are the optimizations and other changes:
- Particle optimizations:
- Collisions no longer do duplicate traces with collision mode 1
- Third-person particles with attachment constraints no longer force an animation update
- Math optimizations:
- SSE2 is now enabled. This enables much more optimized code throughout the engine.
- Optimized math with new functionality provided by SSE2 (using DirectXMath and CS:GO backports)
- Cleaned up some legacy functionality
- Animation optimizations:
- Animation is now optimized to reduce redundant work
- Added speedy animation code using SSE2 (backported from CS:GO)
- Flex view targets no longer force an animation update