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1.0.0

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@mastercoms mastercoms released this 05 Mar 06:20
· 124 commits to changes since this release

Initial release on new patches base. Here are the optimizations and other changes:

  • Particle optimizations:
    • Collisions no longer do duplicate traces with collision mode 1
    • Third-person particles with attachment constraints no longer force an animation update
  • Math optimizations:
    • SSE2 is now enabled. This enables much more optimized code throughout the engine.
    • Optimized math with new functionality provided by SSE2 (using DirectXMath and CS:GO backports)
    • Cleaned up some legacy functionality
  • Animation optimizations:
    • Animation is now optimized to reduce redundant work
    • Added speedy animation code using SSE2 (backported from CS:GO)
    • Flex view targets no longer force an animation update