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1.1.0

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@mastercoms mastercoms released this 06 Mar 17:29
· 119 commits to changes since this release
  • Gameplay fixes:
    • Deploy time bonuses are now considered when applying the switch from bonus, commonly encountered with the degreaser.
    • Slows now correctly apply in all movement directions.
    • Slows now correctly apply a percentage based slow to Scout's with Baby Face's Blaster charge, rather than disabling the speed boost for the duration of the slow, in addition to applying the slow.
    • Fixed class limits not being enforced during a respawn wave.
    • Fixed the MvM bomb carrier announcer voice line playing when compression blasting a TFBot with the intel off of its path
  • HUD fixes:
    • Fixed the loading screen tip changing after stats were loaded
  • Sound improvements:
    • Amount of sounds that can be played at once has been increased from 128 to 256 to prevent hitting the cap in large team fights
    • Added fully threaded sound. This will completely remove sound stutters, improve performance, and increase sound quality due to improved sampling.
    • Enabled spatialization effects by default, as the sound thread can sample them properly at full quality.
    • Fixed sound system being reset after 6 months of continual play
    • Greatly reduced sound latency
    • Misc. performance improvements
  • Particle optimizations:
    • Improved the performance of sprite rendering
  • Further improved the performance of animation and facial flexes
  • Fixed a bug that was causing animation performance bottlenecks on listen servers