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Deploy time bonuses are now considered when applying the switch from bonus, commonly encountered with the degreaser.
Slows now correctly apply in all movement directions.
Slows now correctly apply a percentage based slow to Scout's with Baby Face's Blaster charge, rather than disabling the speed boost for the duration of the slow, in addition to applying the slow.
Fixed class limits not being enforced during a respawn wave.
Fixed the MvM bomb carrier announcer voice line playing when compression blasting a TFBot with the intel off of its path
HUD fixes:
Fixed the loading screen tip changing after stats were loaded
Sound improvements:
Amount of sounds that can be played at once has been increased from 128 to 256 to prevent hitting the cap in large team fights
Added fully threaded sound. This will completely remove sound stutters, improve performance, and increase sound quality due to improved sampling.
Enabled spatialization effects by default, as the sound thread can sample them properly at full quality.
Fixed sound system being reset after 6 months of continual play
Greatly reduced sound latency
Misc. performance improvements
Particle optimizations:
Improved the performance of sprite rendering
Further improved the performance of animation and facial flexes
Fixed a bug that was causing animation performance bottlenecks on listen servers