Releases
1.2.0
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HUD Optimizations:
Greatly improved the performance of rendering HUD elements
Greatly improved the performance of rendering text/fonts
Improved the performance of parsing animations and HUD elements
Startup time optimizations:
Fixed clients loading duplicate server-side data at startup rather than upon listen server start
Optimized filesystem performance, especially during initial search path startup
Fixed extra material system reloads when executing configs
General optimizations:
Reduced the overhead of certain GC object calls
Improved the performance of material parsing
Limited the rate at which water splash particles spawn
Removed some minor overhead from some systems
Disabled thread affinity, to allow the OS to make decisions about thread scheduling
Networking fixes:
Fixed a bug where extra packets would be dropped with unstable connections
Increased the default rate from 80000 to 131072
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