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Resolved gameplay effectiveness of stuns vs. the old behavior. This was done by scaling stuns relative to the effectiveness of a full 100% stun under the old behavior.
This technically still buffs stuns very slightly and applies stuns where they were never applied before (at or below 41.4% stun), but it is a reasonable scaling that mitigates workarounds.
To only have consistent scaling for stun, you can experiment with tf_movement_stun_legacy_threshold 0.6. This does the minimum alteration of stunned movement scaling required for a consistent stunned movement application along 0% to the highest stunned movement available in gameplay (60%).
To revert to before this adjustment where the full raw stun values were applied, use tf_movement_stun_legacy_threshold 10000