Skip to content

matthayter/HelloComputeShaders

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 

Repository files navigation

A few files to demonstrate compute shaders in Unity.

Branches:

  • hello-world: The minimal. A compute shader calculates a moving position for an object and a surface shader draws a sphere based on the output of the compute shader.
  • 2-multi-object: As above, but with multiple spheres moving at different speeds.
  • 3-flocking: A basic flocking implementation in the compute shader, and the surface shader rotates the objects to face in the direction of travel.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published