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Codex Review: Here are some suggestions.
Reply with @codex fix comments to fix any unresolved comments.
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| // Perform rapid button clicks | ||
| for (let i = 0; i < 10; i++) { | ||
| await page.getByRole('button', { name: '→' }).click(); | ||
| await page.getByRole('button', { name: '↑' }).click(); | ||
| } |
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[P1] Stop rapid-click loop before the grid edges are reached
The rapid interaction test clicks the right and up buttons ten times on the initial 10×10 board. After nine iterations the player reaches the top‑right corner, the game transitions to the win state, and the directional buttons are removed. The tenth iteration therefore waits forever for buttons that no longer exist and the test will fail. Limit the loop to the board size minus one or assert on the win state instead of forcing additional moves.
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| // Rapid keyboard inputs | ||
| for (let i = 0; i < 15; i++) { | ||
| await page.keyboard.press('ArrowRight'); | ||
| await page.keyboard.press('ArrowUp'); | ||
| } |
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[P1] Keyboard performance test assumes impossible 30 moves
This test presses ArrowRight/ArrowUp 15 times and then expects Level Moves: 30. On the 10×10 starting grid there are only nine valid moves in each direction before hitting the boundary, after which additional key presses do nothing. As a result the assertion for 30 moves can never be satisfied and the test will always fail. The loop should stop once the player reaches the target or calculate the expected count based on grid size.
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| // Check subheading | ||
| const subHeading = page.getByRole('heading', { level: 2 }); | ||
| await expect(subHeading).toBeVisible(); | ||
| await expect(subHeading).toHaveText('Game Rules:'); |
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[P1] Accessibility test looks for a heading that the UI never renders
The accessibility suite asserts that an <h2> contains the text Game Rules:. The start screen’s subheading is currently Don't step in lava!, so the locator will never resolve and the test fails immediately. Either update the test to match the actual heading or render the expected text in the UI.
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