1.5 Beta - User-usability
- Major: There is now a
/dmodelscommand that allows users to directly use DModels, removing the prior limit of being exclusively API-based. Includesload [model],loadall,spawn [model],remove,animate [animation],stopanimate,npcmodel [model] - New: Citizens integration for attaching a model to an NPC
- New: Custom resource pack path available in config
- New: API task
dmodels_multi_loadcan be used to load multiple models at once rapidly - New: API task
dmodels_attach_tocan be used to attach a model to any entity, and optionally auto-animate based on the entity - Improved: Invalid cubes without textures would error - they are now skipped instead. This improves compatibility with models made for ModelEngine (which have a textureless 'hitbox')
- Improved: There is now error-checking in several of the API-entry tasks, to reduce the risk of error propagation
- Fixed: Cubes not inside an outliner threw a minor error message
- Fixed: Very old blockbench models were missing some newer data flags and thus didn't load properly
- Fixed: Models without animations threw an error when loading
Also, thanks to: Darwin, Max^, kalebbroo, sharklaserss on Discord for helping with reference models, testing, ideas, etc
ALSO: There are now Feature Targets listed as an option request for any contributors to help solve: