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1.5 Beta - User-usability

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@mcmonkey4eva mcmonkey4eva released this 20 Jul 09:56
· 31 commits to master since this release
  • Major: There is now a /dmodels command that allows users to directly use DModels, removing the prior limit of being exclusively API-based. Includes load [model], loadall, spawn [model], remove, animate [animation], stopanimate, npcmodel [model]
  • New: Citizens integration for attaching a model to an NPC
  • New: Custom resource pack path available in config
  • New: API task dmodels_multi_load can be used to load multiple models at once rapidly
  • New: API task dmodels_attach_to can be used to attach a model to any entity, and optionally auto-animate based on the entity
  • Improved: Invalid cubes without textures would error - they are now skipped instead. This improves compatibility with models made for ModelEngine (which have a textureless 'hitbox')
  • Improved: There is now error-checking in several of the API-entry tasks, to reduce the risk of error propagation
  • Fixed: Cubes not inside an outliner threw a minor error message
  • Fixed: Very old blockbench models were missing some newer data flags and thus didn't load properly
  • Fixed: Models without animations threw an error when loading

Also, thanks to: Darwin, Max^, kalebbroo, sharklaserss on Discord for helping with reference models, testing, ideas, etc


ALSO: There are now Feature Targets listed as an option request for any contributors to help solve: