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139 changes: 120 additions & 19 deletions src/RhinoInside.Revit/Convert/Render/RenderMaterialConverter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -539,6 +539,7 @@ internal static void SimulateRenderingAsset(this RenderMaterial material, Asset

static void TintMaterial(RenderMaterial material, Color4f? tintColor)
{
if (!tintColor.HasValue) return;
if (material.TextureChildSlotName(RenderMaterial.StandardChildSlots.Diffuse) is string diffuseSlot)
{
var diffuse = tintColor.HasValue ?
Expand Down Expand Up @@ -1580,86 +1581,186 @@ static void GetMasonryCMUSchemaParameters(Asset asset, ref BasicMaterialParamete
static void GetPrismOpaqueSchemaParameters(Asset asset, ref BasicMaterialParameters material)
{
material.PreviewGeometryType = RenderMaterial.PreviewGeometryType.Cube;
material.Transparency = 0.0;
material.FresnelEnabled = true;

if (asset.FindByName(AdvancedOpaque.SurfaceNdfType) is AssetPropertyInteger ndfType)
{
switch ((SurfaceNdfType) ndfType.Value)
{
case SurfaceNdfType.Beckmann: break;
case SurfaceNdfType.Ggx: break;
}
}

#region Parameters
// Color
if (asset.FindByName(AdvancedOpaque.OpaqueAlbedo) is AssetPropertyDoubleArray4d diffuse)
{
material.Diffuse = ToColor4f(diffuse);
material.DiffuseTexture = ToSimulatedTexture(diffuse.GetSingleConnectedAsset());
}

if (asset.FindByName(AdvancedOpaque.OpaqueLuminance) is AssetPropertyDouble luminance)
// Reflectance
if (asset.FindByName(AdvancedOpaque.OpaqueF0) is AssetPropertyDouble reflectance)
{
material.DisableLighting = luminance.Value > 0.0;
if (material.DisableLighting)
material.PolishAmount = reflectance.Value / 0.08;
}

// Roughness
if (asset.FindByName(AdvancedOpaque.SurfaceRoughness) is AssetPropertyDouble roughness)
{
material.Reflectivity = 1.0 - roughness.Value;
}
#endregion

#region Translucency
if (asset.FindByName(AdvancedOpaque.OpaqueTranslucency) is AssetPropertyBoolean translucency && translucency.Value)
{
// Depth
if (asset.FindByName(AdvancedOpaque.OpaqueMfp) is AssetPropertyDistance depth)
{
if (asset.FindByName(AdvancedOpaque.OpaqueLuminanceModifier) is AssetPropertyDoubleArray4d emission)
{
var luminanceFactor = Arithmetic.Clamp(luminance.Value, 0.0, 2000.0) / 2000.0;
material.Emission = ToColor4f(emission, luminanceFactor);
}
var depth_mm = ARDB.UnitUtils.Convert(depth.Value, depth.GetUnitTypeId(), DBXS.UnitType.Millimeters);
material.ClarityAmount = depth_mm / 10.0;
}

// Weight
if (asset.FindByName(AdvancedOpaque.OpaqueMfpModifier) is AssetPropertyDoubleArray4d weight)
{

}
}
#endregion

if (asset.FindByName(AdvancedOpaque.SurfaceRoughness) is AssetPropertyDouble roughness)
#region Emissivity
if (asset.FindByName(AdvancedOpaque.OpaqueEmission) is AssetPropertyBoolean emission && emission.Value)
{
material.Shine = 1.0 - roughness.Value;
material.PolishAmount = 1.0 - roughness.Value;
// Luminance
if (asset.FindByName(AdvancedOpaque.OpaqueLuminance) is AssetPropertyDouble luminance)
{
material.DisableLighting = luminance.Value > 0.0;
if (material.DisableLighting)
{
// Filter Color
if (asset.FindByName(AdvancedOpaque.OpaqueLuminanceModifier) is AssetPropertyDoubleArray4d modifier)
{
var luminanceFactor = Arithmetic.Clamp(luminance.Value, 0.0, 2000.0) / 2000.0;
material.Emission = ToColor4f(modifier, luminanceFactor);
}
}
}
}
#endregion

#region Relief Pattern
// Image
if (asset.FindByName(AdvancedOpaque.SurfaceNormal) is AssetPropertyReference normal)
{
material.BumpTexture = ToSimulatedTexture(normal.GetSingleConnectedAsset());
}
#endregion

#region Cutout
if (asset.FindByName(AdvancedOpaque.SurfaceCutout) is AssetPropertyReference cutout)
{
material.OpacityTexture = ToSimulatedTexture(cutout.GetSingleConnectedAsset());
}
#endregion

#region Advanced Highlight Controls
// Anisotropy
if (asset.FindByName(AdvancedOpaque.SurfaceAnisotropy) is AssetPropertyDouble anisotropy)
{
material.Shine = 1.0 - anisotropy.Value;
}

// Orientation
if (asset.FindByName(AdvancedOpaque.SurfaceRotation) is AssetPropertyDouble orientation)
{
}

// Color
if (asset.FindByName(AdvancedOpaque.SurfaceAlbedo) is AssetPropertyDoubleArray4d specular)
{
material.Reflectivity = 1.0;
material.ReflectivityColor = ToColor4f(specular);
material.Specular = ToColor4f(specular);
material.EnvironmentTexture = ToSimulatedTexture(specular.GetSingleConnectedAsset());
material.EnvironmentTextureAmount = 0.1;
}
#endregion
}

static void GetPrismTransparentSchemaParameters(Asset asset, ref BasicMaterialParameters material)
{
material.PreviewGeometryType = RenderMaterial.PreviewGeometryType.Plane;
material.Transparency = 1.0;
material.FresnelEnabled = true;

if (asset.FindByName(AdvancedTransparent.SurfaceNdfType) is AssetPropertyInteger ndfType)
{
switch ((SurfaceNdfType) ndfType.Value)
{
case SurfaceNdfType.Beckmann: break;
case SurfaceNdfType.Ggx: break;
}
}

#region Parameters
if (asset.FindByName(AdvancedTransparent.TransparentColor) is AssetPropertyDoubleArray4d transparency)
{
material.Diffuse = ToColor4f(transparency);
material.Diffuse = new Color4f(material.Diffuse.R, material.Diffuse.G, material.Diffuse.B, 1.0f);

material.TransparencyColor = ToColor4f(transparency);
material.OpacityTexture = ToSimulatedTexture(transparency.GetSingleConnectedAsset());
}

if (asset.FindByName(AdvancedTransparent.TransparentIor) is AssetPropertyDouble ior)
{
material.Transparency = 0.92;
material.Ior = ior.Value;
material.FresnelEnabled = true;
}

if (asset.FindByName(AdvancedTransparent.SurfaceRoughness) is AssetPropertyDouble roughness)
{
material.Shine = 1.0 - roughness.Value;
material.PolishAmount = 1.0 - roughness.Value;
material.Reflectivity = 1.0 - roughness.Value;
}
#endregion

#region Relief Pattern
if (asset.FindByName(AdvancedTransparent.SurfaceNormal) is AssetPropertyReference normal)
{
material.BumpTexture = ToSimulatedTexture(normal.GetSingleConnectedAsset());
}
#endregion

#region Cutout
if (asset.FindByName(AdvancedTransparent.SurfaceCutout) is AssetPropertyReference cutout)
{
material.OpacityTexture = ToSimulatedTexture(cutout.GetSingleConnectedAsset());
}
#endregion

if (asset.FindByName(AdvancedTransparent.SurfaceAlbedo) is AssetPropertyDoubleArray4d diffuse)
#region Advanced Highlight Controls
// Anisotropy
if (asset.FindByName(AdvancedTransparent.SurfaceAnisotropy) is AssetPropertyDouble anisotropy)
{
material.Diffuse = ToColor4f(diffuse);
material.DiffuseTexture = ToSimulatedTexture(diffuse.GetSingleConnectedAsset());
material.PolishAmount = 1.0 - anisotropy.Value;
material.ClarityAmount = 1.0 - anisotropy.Value;
}

// Orientation
if (asset.FindByName(AdvancedOpaque.SurfaceRotation) is AssetPropertyDouble orientation)
{
}

// Color
if (asset.FindByName(AdvancedTransparent.SurfaceAlbedo) is AssetPropertyDoubleArray4d specular)
{
material.Specular = ToColor4f(specular);
material.EnvironmentTexture = ToSimulatedTexture(specular.GetSingleConnectedAsset());
material.EnvironmentTextureAmount = 0.1;
}
#endregion
}

static void GetPrismMetalSchemaParameters(Asset asset, ref BasicMaterialParameters material)
Expand Down
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