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Non-verbal Cues in HRI

Debug and Test

Build scenes: ExperimentScene_Intro, ExperimentScene_Exp.

In ExperimentScene_Exp -> (Hierarchy) EffectMesh -> (Inspector) EffectMesh -> MeshMaterial: - RoomBoxEffects: Will show the room and furnitures in boxes. You can use this to test whether the space information is successfully loaded. - SelectivePassthrough: This will make the furnitures unseen by the user, but occlude the unity objects behind them. It is used in the user study to avoid robots overlaid on the furniture.

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