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Release v1.1.4

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@notchjpl notchjpl released this 18 Feb 00:30
0c0e02a

? Release v1.1.4

Version Bumps Applied:

  • Major: false
  • Minor: false
  • Patch: true

Triggered by: PR #41 - Add inventory cache with forceRefreshInventory support
Merged by: @LinaBell

Changes in this PR

Summary

  • Add 6h TTL in-memory cache for ecosystem inventory items to reduce API calls
  • Wire up forceRefreshInventory from client URL params through to the server cache
  • Both getInventoryItems and awardBadge now use the shared cache instead of direct Ecosystem.create calls

Test plan

  • Load game state — badges should render correctly from cached inventory
  • Append ?forceRefreshInventory=true to the app URL — server should bypass cache and fetch fresh
  • Award a badge — should use cached inventory to find the badge item
  • Verify cache resets after 6 hours or server restart

Generated with Claude Code


This release was automatically created by the Auto Release workflow

What's Changed

  • Add inventory cache with forceRefreshInventory support by @LinaBell in #41

Full Changelog: v1.1.3...v1.1.4