[Fix] Fixed Windows Standalone builds #if UNITY_EDITOR errors
[Fix] Fixed Windows Standalone builds #if UNITY_EDITOR errors scripts bytes differences.
That's happened because of wrap serialized fields into #if/#endif directives. That's cause bytes differences of script files when generate a build
Also:
CHANGED
- Refactoring in order to add a new method
InitComponents()to be called fromVibrationComponent.Start()Unity event.