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[Fix] Fixed Windows Standalone builds #if UNITY_EDITOR errors

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@mfdeveloper mfdeveloper released this 13 Nov 22:55
· 2 commits to upm since this release

[Fix] Fixed Windows Standalone builds #if UNITY_EDITOR errors scripts bytes differences.

That's happened because of wrap serialized fields into #if/#endif directives. That's cause bytes differences of script files when generate a build

Also:

CHANGED

  • Refactoring in order to add a new method InitComponents() to be called from VibrationComponent.Start() Unity event.