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Merge pull request godotengine#7198 from Calinou/add-system-requirements
Add a page on Godot system requirements
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about/list_of_features.rst

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@@ -16,24 +16,30 @@ This page aims to list **all** features currently supported by Godot.
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Platforms
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---------
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.. seealso::
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See :ref:`doc_system_requirements` for hardware and software version requirements.
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**Can run both the editor and exported projects:**
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- Windows 7 and later (64-bit and 32-bit).
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- macOS 10.12 and later (64-bit, x86 and ARM).
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- Linux (64-bit, x86 and ARM).
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- Windows (x86, 64-bit and 32-bit).
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- macOS (x86 and ARM, 64-bit only).
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- Linux (x86 and ARM, 64-bit and 32-bit).
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- Binaries are statically linked and can run on any distribution if compiled
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on an old enough base distribution.
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- Official binaries are compiled on Ubuntu 14.04.
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- 32-bit binaries can be compiled from source.
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- Official binaries are compiled using the
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`Godot Engine buildroot <https://github.com/godotengine/buildroot>`__,
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allowing for binaries that work across common Linux distributions
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(including LTS variants).
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- Android 6.0 and later (editor support is experimental).
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- Android (editor support is experimental).
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- :ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0,
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using Godot 3.x is recommended instead when targeting HTML5.
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**Runs exported projects:**
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- iOS 11.0 and later.
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- iOS.
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- :ref:`Consoles <doc_consoles>`.
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Godot aims to be as platform-independent as possible and can be

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