@@ -16,24 +16,30 @@ This page aims to list **all** features currently supported by Godot.
1616Platforms
1717---------
1818
19+ .. seealso ::
20+
21+ See :ref: `doc_system_requirements ` for hardware and software version requirements.
22+
1923**Can run both the editor and exported projects: **
2024
21- - Windows 7 and later ( 64-bit and 32-bit).
22- - macOS 10.12 and later ( 64-bit, x86 and ARM ).
23- - Linux (64-bit, x86 and ARM ).
25+ - Windows (x86, 64-bit and 32-bit).
26+ - macOS (x86 and ARM, 64-bit only ).
27+ - Linux (x86 and ARM, 64-bit and 32-bit ).
2428
2529 - Binaries are statically linked and can run on any distribution if compiled
2630 on an old enough base distribution.
27- - Official binaries are compiled on Ubuntu 14.04.
28- - 32-bit binaries can be compiled from source.
31+ - Official binaries are compiled using the
32+ `Godot Engine buildroot <https://github.com/godotengine/buildroot >`__,
33+ allowing for binaries that work across common Linux distributions
34+ (including LTS variants).
2935
30- - Android 6.0 and later (editor support is experimental).
36+ - Android (editor support is experimental).
3137- :ref: `Web browsers <doc_using_the_web_editor >`. Experimental in 4.0,
3238 using Godot 3.x is recommended instead when targeting HTML5.
3339
3440**Runs exported projects: **
3541
36- - iOS 11.0 and later .
42+ - iOS.
3743- :ref: `Consoles <doc_consoles >`.
3844
3945Godot aims to be as platform-independent as possible and can be
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