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Merge pull request godotengine#8996 from skyace65/SkeletonClarification
Clarify instructions for creating rest pose
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tutorials/animation/2d_skeletons.rst

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@@ -142,12 +142,13 @@ Keep going and build the whole skeleton:
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.. image:: img/skel2d13.png
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You will notice that all bones raise an annoying warning about a missing rest
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pose. This means that it's time to set one. Go to the *skeleton* node and create
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a rest pose. This pose is the default one, you can come back to it anytime you
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want (which is very handy for animating):
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You will notice that all bones raise a warning about a missing rest pose. A rest
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pose is the default pose for a skeleton, you can come back to it anytime you want
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(which is very handy for animating). To set one click on the *skeleton* node in
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the scene tree, then click on the ``Skeleton2D`` button in the toolbar, and select
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``Overwrite Rest Pose`` from the dropdown menu.
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.. image:: img/skel2d14.png
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.. image:: img/skel2d14.webp
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The warnings will go away. If you modify the skeleton (add/remove bones) you
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will need to set the rest pose again.
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