File tree Expand file tree Collapse file tree 1 file changed +8
-0
lines changed Expand file tree Collapse file tree 1 file changed +8
-0
lines changed Original file line number Diff line number Diff line change @@ -72,6 +72,14 @@ that are different from this base size. Godot offers many ways to
7272control how the viewport will be resized and stretched to different
7373screen sizes.
7474
75+ .. note ::
76+
77+ On this page, *window * refers to the screen area allotted to your game
78+ by the system, while *viewport * refers to the root object (accessible
79+ from ``get_tree().root ``) which the game controls to fill this screen area.
80+ This viewport is a :ref: `Window <class_Window >` instance. Recall from the
81+ :ref: `introduction <doc_viewports >` that *all * Window objects are viewports.
82+
7583To configure the stretch base size at runtime from a script, use the
7684``get_tree().root.content_scale_size `` property (see
7785:ref: `Window.content_scale_size <class_Window_property_content_scale_size >`).
You can’t perform that action at this time.
0 commit comments