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Remove issue ref; try "This means"
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tutorials/scripting/c_sharp/c_sharp_signals.rst

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@@ -36,14 +36,12 @@ In addition, you can always access signal names associated with a node type thro
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.. warning::
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While all engine signals connected as events are automatically disconnected when nodes are freed, custom
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signals connected using ``+=`` aren't. Meaning that you will need to manually disconnect (using ``-=``)
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signals connected using ``+=`` aren't. This means you will need to manually disconnect (using ``-=``)
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all the custom signals you connected as C# events (using ``+=``).
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An alternative to manually disconnecting using ``-=`` is to
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:ref:`use Connect <using_connect_and_disconnect>` rather than ``+=``.
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See `Godot issue #70414 <https://github.com/godotengine/godot/issues/70414>`_.
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Custom signals as C# events
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---------------------------
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