Skip to content

Commit 6aa52a1

Browse files
authored
Merge pull request godotengine#8156 from Calinou/multiple-resolutions-mipmaps-link
Link to Importing images' Mipmaps section in Multiple resolutions
2 parents 0b28ad7 + 6ac2d17 commit 6aa52a1

File tree

2 files changed

+5
-2
lines changed

2 files changed

+5
-2
lines changed

tutorials/assets_pipeline/importing_images.rst

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -339,6 +339,8 @@ with the RG color format to reduce memory usage, with only the red and green
339339
channels preserved. This only has an effect on textures with the **VRAM Compressed**
340340
or **Basis Universal** compression modes.
341341

342+
.. _doc_importing_images_mipmaps:
343+
342344
Mipmaps > Generate
343345
^^^^^^^^^^^^^^^^^^
344346

tutorials/rendering/multiple_resolutions.rst

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -434,8 +434,9 @@ Reducing aliasing on downsampling
434434
If the game has a very high base resolution (e.g. 3840×2160), aliasing might
435435
appear when downsampling to something considerably lower like 1280×720.
436436

437-
To resolve this, you can enable mipmaps on all your 2D textures. However, enabling mipmaps
438-
will increase memory usage which may be problematic on low-end mobile devices.
437+
To resolve this, you can :ref:`enable mipmaps <doc_importing_images_mipmaps>` on
438+
all your 2D textures. However, enabling mipmaps will increase memory usage which
439+
can be an issue on low-end mobile devices.
439440

440441
Handling aspect ratios
441442
----------------------

0 commit comments

Comments
 (0)