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Update keyframe icon/marker language to be more generic
In Godot 4.2.1.stable, the icons are represented by squares instead of diamonds.
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getting_started/first_3d_game/09.adding_animations.rst

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@@ -95,11 +95,11 @@ Select the ``Character`` and in the *Inspector* expand the *Transform* section.
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For this tutorial, just create RESET Track(s) which is the default choice
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Two tracks appear in the editor with a diamond icon representing each keyframe.
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Two tracks appear in the editor with a small inline icon representing each keyframe.
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|image11|
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You can click and drag on the diamonds to move them in time. Move the
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You can click and drag on the keyframe markers to move them in time. Move the
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position key to ``0.3`` seconds and the rotation key to ``0.1`` seconds.
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|image12|

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