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Merge pull request godotengine#7599 from OverloadedOrama/patch-1
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tutorials/performance/thread_safe_apis.rst

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@@ -55,7 +55,7 @@ Rendering
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Instancing nodes that render anything in 2D or 3D (such as Sprite) is *not* thread-safe by default.
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To make rendering thread-safe, set the **Rendering > Threads > Thread Model** project setting to **Multi-Threaded**.
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To make rendering thread-safe, set the **Rendering > Driver > Thread Model** project setting to **Multi-Threaded**.
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Note that the Multi-Threaded thread model has several known bugs, so it may not be usable
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in all scenarios.

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