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Remove outdated trimesh note
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tutorials/physics/collision_shapes_3d.rst

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@@ -106,18 +106,6 @@ editor exposes two options:
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- **Create Trimesh Collision Sibling** creates a CollisionShape node with a
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concave shape matching the mesh's geometry.
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.. note::
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Suppose you need to make a RigidBody *slide* on a concave collision shape.
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In that case, you may notice that sometimes, the RigidBody will bump
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upwards. To solve this, open **Project > Project Settings** and enable
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**Physics > 3d > Smooth Trimesh Collision**.
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Once you've enabled smooth trimesh collision, make sure the concave shape is
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the only shape of your StaticBody and that it's located at its origin
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without any rotation. This way, the RigidBody should slide perfectly on the
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StaticBody.
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.. seealso::
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See :ref:`doc_importing_3d_scenes` for information on how to export models

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