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Merge pull request godotengine#7523 from Calinou/importing-3d-scenes-design-lights-in-editor
Recommend designing lighting in the Godot editor in Importing 3D scenes
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tutorials/assets_pipeline/importing_scenes.rst

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@@ -107,7 +107,9 @@ Importing ``.blend`` files directly within Godot
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.. note::
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This functionality requires Blender 3.0 or later.
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This functionality requires Blender 3.0 or later. For best results, we
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recommend using Blender 3.5 or later, as it includes many fixes to the glTF
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exporter.
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From Godot 4.0 onwards, the editor can directly import ``.blend`` files by
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calling `Blender <https://www.blender.org/>`__'s glTF export functionality in a
@@ -230,6 +232,18 @@ object transform in the 3D modeling software before exporting the scene.
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that the skeleton is reset to its T-pose or default rest pose before exporting
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with your favorite 3D editor.
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Lighting considerations
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-----------------------
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While it's possible to import lights from a 3D scene using the glTF, ``.blend``
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or Collada formats, it's generally advised to design the scene's lighting in the
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Godot editor after importing the scene.
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This allows you to get a more accurate feel for the final result, as different
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engines will render lights in a different manner. This also avoids any issues
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with lights appearing excessively strong or faint as a result of the import
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process.
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Import workflows
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----------------
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