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Original file line number Diff line number Diff line change
Expand Up @@ -463,12 +463,11 @@ void D3D12ReservedResources::UpdateTileMapping()

// Update the tile mappings on the reserved resource.
{
UINT updatedRegions = 0;
std::vector<D3D12_TILED_RESOURCE_COORDINATE> startCoordinates;
std::vector<D3D12_TILE_REGION_SIZE> regionSizes;
std::vector<D3D12_TILE_RANGE_FLAGS> rangeFlags;
std::vector<UINT> heapRangeStartOffsets;
std::vector<UINT> rangeTileCounts;
D3D12_TILED_RESOURCE_COORDINATE startCoordinates;
D3D12_TILE_REGION_SIZE regionSizes;
D3D12_TILE_RANGE_FLAGS rangeFlags;
UINT heapRangeStartOffsets;
UINT rangeTileCounts;

for (UINT n = 0; n < m_heaps.size(); n++)
{
Expand All @@ -478,41 +477,39 @@ void D3D12ReservedResources::UpdateTileMapping()
continue;
}

startCoordinates.push_back(m_mips[n].startCoordinate);
regionSizes.push_back(m_mips[n].regionSize);
startCoordinates = m_mips[n].startCoordinate;
regionSizes = m_mips[n].regionSize;

if (n == firstSubresource)
{
// Map the currently active mip.
rangeFlags.push_back(D3D12_TILE_RANGE_FLAG_NONE);
rangeFlags = D3D12_TILE_RANGE_FLAG_NONE;
m_mips[n].mapped = true;
}
else
{
// Unmap the previously active mip.
assert(m_mips[n].mapped);

rangeFlags.push_back(D3D12_TILE_RANGE_FLAG_NULL);
rangeFlags = D3D12_TILE_RANGE_FLAG_NULL;
m_mips[n].mapped = false;
}
heapRangeStartOffsets.push_back(0); // In this sample, each heap contains only one tile region.
rangeTileCounts.push_back(m_mips[n].regionSize.NumTiles);

updatedRegions++;
}

m_commandQueue->UpdateTileMappings(
m_reservedResource.Get(),
updatedRegions,
&startCoordinates[0],
&regionSizes[0],
m_heaps[firstSubresource].Get(),
updatedRegions,
&rangeFlags[0],
&heapRangeStartOffsets[0],
&rangeTileCounts[0],
D3D12_TILE_MAPPING_FLAG_NONE
heapRangeStartOffsets = 0; // In this sample, each heap contains only one tile region.
rangeTileCounts = m_mips[n].regionSize.NumTiles;

m_commandQueue->UpdateTileMappings(
m_reservedResource.Get(),
1,
&startCoordinates,
&regionSizes,
m_heaps[n].Get(),
1,
&rangeFlags,
&heapRangeStartOffsets,
&rangeTileCounts,
D3D12_TILE_MAPPING_FLAG_NONE
);
}
}

// Upload the mip(s) to the GPU and copy them to the reserved resource.
Expand Down