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Original file line number Diff line number Diff line change
Expand Up @@ -466,10 +466,10 @@ void D3D12RaytracingHelloWorld::DoRaytracing()
// Since each shader table has only one shader record, the stride is same as the size.
dispatchDesc->HitGroupTable.StartAddress = m_hitGroupShaderTable->GetGPUVirtualAddress();
dispatchDesc->HitGroupTable.SizeInBytes = m_hitGroupShaderTable->GetDesc().Width;
dispatchDesc->HitGroupTable.StrideInBytes = dispatchDesc->HitGroupTable.SizeInBytes;
dispatchDesc->HitGroupTable.StrideInBytes = dispatchDesc->HitGroupTable.StrideInBytes;
dispatchDesc->MissShaderTable.StartAddress = m_missShaderTable->GetGPUVirtualAddress();
dispatchDesc->MissShaderTable.SizeInBytes = m_missShaderTable->GetDesc().Width;
dispatchDesc->MissShaderTable.StrideInBytes = dispatchDesc->MissShaderTable.SizeInBytes;
dispatchDesc->MissShaderTable.StrideInBytes = dispatchDesc->MissShaderTable.StrideInBytes;
dispatchDesc->RayGenerationShaderRecord.StartAddress = m_rayGenShaderTable->GetGPUVirtualAddress();
dispatchDesc->RayGenerationShaderRecord.SizeInBytes = m_rayGenShaderTable->GetDesc().Width;
dispatchDesc->Width = m_width;
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Original file line number Diff line number Diff line change
Expand Up @@ -605,10 +605,10 @@ void D3D12RaytracingLibrarySubobjects::DoRaytracing()
// Since each shader table has only one shader record, the stride is same as the size.
dispatchDesc->HitGroupTable.StartAddress = m_hitGroupShaderTable->GetGPUVirtualAddress();
dispatchDesc->HitGroupTable.SizeInBytes = m_hitGroupShaderTable->GetDesc().Width;
dispatchDesc->HitGroupTable.StrideInBytes = dispatchDesc->HitGroupTable.SizeInBytes;
dispatchDesc->HitGroupTable.StrideInBytes = dispatchDesc->HitGroupTable.StrideInBytes;
dispatchDesc->MissShaderTable.StartAddress = m_missShaderTable->GetGPUVirtualAddress();
dispatchDesc->MissShaderTable.SizeInBytes = m_missShaderTable->GetDesc().Width;
dispatchDesc->MissShaderTable.StrideInBytes = dispatchDesc->MissShaderTable.SizeInBytes;
dispatchDesc->MissShaderTable.StrideInBytes = dispatchDesc->MissShaderTable.StrideInBytes;
dispatchDesc->RayGenerationShaderRecord.StartAddress = m_rayGenShaderTable->GetGPUVirtualAddress();
dispatchDesc->RayGenerationShaderRecord.SizeInBytes = m_rayGenShaderTable->GetDesc().Width;
dispatchDesc->Width = m_width;
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Original file line number Diff line number Diff line change
Expand Up @@ -144,7 +144,7 @@ struct RaytracingDispatchRayInputs
dispatchRaysDesc.HitGroupTable.StrideInBytes = m_HitGroupStride;
dispatchRaysDesc.MissShaderTable.StartAddress = m_MissShaderTable.GetGpuVirtualAddress();
dispatchRaysDesc.MissShaderTable.SizeInBytes = m_MissShaderTable.GetBufferSize();
dispatchRaysDesc.MissShaderTable.StrideInBytes = dispatchRaysDesc.MissShaderTable.SizeInBytes; // Only one entry
dispatchRaysDesc.MissShaderTable.StrideInBytes = dispatchRaysDesc.MissShaderTable.StrideInBytes;
dispatchRaysDesc.Width = DispatchWidth;
dispatchRaysDesc.Height = DispatchHeight;
dispatchRaysDesc.Depth = 1;
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Original file line number Diff line number Diff line change
Expand Up @@ -645,10 +645,10 @@ void D3D12RaytracingSimpleLighting::DoRaytracing()
// Since each shader table has only one shader record, the stride is same as the size.
dispatchDesc->HitGroupTable.StartAddress = m_hitGroupShaderTable->GetGPUVirtualAddress();
dispatchDesc->HitGroupTable.SizeInBytes = m_hitGroupShaderTable->GetDesc().Width;
dispatchDesc->HitGroupTable.StrideInBytes = dispatchDesc->HitGroupTable.SizeInBytes;
dispatchDesc->HitGroupTable.StrideInBytes = dispatchDesc->HitGroupTable.StrideInBytes;
dispatchDesc->MissShaderTable.StartAddress = m_missShaderTable->GetGPUVirtualAddress();
dispatchDesc->MissShaderTable.SizeInBytes = m_missShaderTable->GetDesc().Width;
dispatchDesc->MissShaderTable.StrideInBytes = dispatchDesc->MissShaderTable.SizeInBytes;
dispatchDesc->MissShaderTable.StrideInBytes = dispatchDesc->MissShaderTable.StrideInBytes;
dispatchDesc->RayGenerationShaderRecord.StartAddress = m_rayGenShaderTable->GetGPUVirtualAddress();
dispatchDesc->RayGenerationShaderRecord.SizeInBytes = m_rayGenShaderTable->GetDesc().Width;
dispatchDesc->Width = m_width;
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