Releases: microsoft/DirectXMath
Windows 10 Fall Creators Update SDK (16299)
DirectXMath 3.11 is included in the Windows 10 Fall Creators Update SDK (16299) as well as the Windows 10 April 2018 Update SDK (17134).
- AVX optimization of
XMMatrixMultiplyandXMMatrixMultiplyTranspose - AVX2 optimization for
XMVectorSplatX - FMA3 optimization of
XMVectorMultiplyAddandXMVectorNegativeMultiplySubtract(implied by/arch:AVX2) - Conformance fixes to support compilation with Clang 3.7
See this post.
This version is also available on NuGet.
Windows 10 Fall Creators Update SDK Preview
For BUILD 2017, a preview build of the next Windows 10 SDK 16190 included the following minor changes to DirectXMath:
- Minor update to fix
__m128compatibility issues with non-Microsoft compilers (i.e. clang)
Windows 10 Creators Update SDK (15063)
DirectXMath 3.10 is included with the Windows 10 Creators Update SDK (15063) that comes with the VS 2017 (15.1 update)
- Added
XMVectorSumfor horizontal adds - ARMv8 intrinsics use for ARM64 platform (division, rounding, half-precision conversion)
- Added SSE3 codepaths using opt-in
_XM_SSE3_INTRINSICS_ XMVectorRoundfix for no-intrinsics to match round-to-nearest (even)XMStoreFloat3SEfix when max channel isn't a perfect power of 2constexprconformance fix and workaround for compiler bug in VS 2015 RTM- Remove support for VS 2012 compilers
- Remove
__vector4ideprecated type
See this post
This version is also available on NuGet.
Windows 10 Creators Update SDK Preview
Windows 10 Anniversary Update SDK (14393)
DirectXMath 3.09 released in the Windows 10 Anniversary Update SDK (14393) and is included in Visual Studio 2015 Update 3 with Windows Tools 1.4.1.
- Includes support for additional optimizations when built with
/arch:AVXor/arch:AVX2 - Added use of constexpr for type constructors,
XMConvertToRadians, andXMConvertToDegrees - Marked
__vector4i,XMXDEC4,XMDECN4,XMDEC4, and associated Load & Store functions as deprecated.- These are vestiges of Xbox 360 support and will be removed in a future release.
- Renamed parameter in
XMMatrixPerspectiveFov*to reduce user confusion when relying on IntelliSense XMU565,XMUNIBBLE4constructors takeuint8_tinstead ofint8_t
See this post.
This version is also available on NuGet.
Windows SDK for Windows 8.1
DirectXMath 3.06 shipped in Visual Studio 2013 RTM
- Fixed load/store of
XMFLOAT3SEto properly match theDXGI_FORMAT_R9G9B9E5_SHAREDEXP - Added
XMLoadUDecN4_XRandXMStoreUDecN4_XRto matchDXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM - Added
XMColorRGBToSRGBandXMColorSRGBToRGBto convert linear RGB <-> sRGB
See this post, as well as this post for known issues.
This version is also available on NuGet
Windows 10 SDK November 2015 update (10586)
DirectXMath 3.08 released in Visual Studio 2015 Update 1 with Windows Tools 1.2.
- Added use of
_mm_sfencefor Stream methods - Fixed bug with non-uniform scaling transforms for BoundingOrientedBox
- Added asserts for Near/FarZ in
XMMatrix*methods - Added use of =default for PODs with VS 2013/2015
- Additional SSE and ARM-NEON optimizations for PackedVector functions
See this post.
This version is also available on NuGet.
May 2016
March 2013
DirectXMath 3.04
XMVectorExp2,XMVectorLog2,XMVectorExpE, andXMVectorLogEfunctions added to provide base-e support in addition to the existing base-2 supportXMVectorExpandXMVectorLogare now aliases forXMVectorExp2andXMVectorLog2- Additional optimizations for Stream functions
XMVector3Crossnow ensures w component is zero on ARMXMConvertHalfToFloatandXMConvertFloatToHalfnow use IEEE 754 standard float16 behavior for INF/QNAN- Updated matrix version Transform for
BoundingOrientedBoxandBoundingFrustumto handle scaling
Windows SDK for Windows 8
DirectXMath 3.03 shipping for Visual Studio 2012
- Breaking change: Removed union members from
XMMATRIXtype to make it a fully 'opaque' type - Marked single-parameter C++ constructors for
XMFLOAT2,XMFLOAT2A,XMFLOAT3,XMFLOAT3A,XMFLOAT4, andXMFLOAT4Aexplicit
See this post, and this post for known issues.
This version is also available on NuGet.